This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, helping other players solve it, and forcing them to make strategic decisions.
Please bring 2 factions. 15 minute construction time if needed. 15 minute games by chess clocks. 3 rounds and a point system determines winners. Promo cards/free cards provided to all participants!
Happily Ever AftenThe End is Nigh! This is the last round in the Living Verge Finale, and we are going out in style: The heroes take one last mission, but something’s different this time. Warning: Characters who survive will be retired.
Alternity: Gamma World Campaign Setting, The Doomsday Clock
Description:
Special effects and magic meet Gamma Terra in this event. Scouts from your tribe report strange lights coming from Mercy Island. Rumors of an ancient military installation and other factions’ interest in it demands that your tribe investigate.
Alternity: StarDrive Campaign Setting, Cause and Effect
Description:
Your team is investigating an uncharted region of the Verge when the C.S.S. Cortez suddenly appears. No big deal except that the Cortez was declared lost 40 years ago! You’re certainly not the only ones interested in this mystery...