A time machine scoops heroes from the past, present, and future to save a 21st century village. Sounds familiar—maybe too familiar. Something strange is going on. Former GM with Capitol Patrol.
What do you and your friends do when a beautiful woman calling herself the gray guardian shows up on your doorstop and says the doctor and the universe needs your help? Knowledge of show helpful.
In this smashing squeal to the first three, the Shadowbane falls into the hands of the Punnisher, which amplifies his bad puns. Come one, come all. No shoes—no service. Brains optional!
“We discovered the SF equivalent of a bag of holding. Little did we realize we weren’t the first people to think of it that way
....” A Traveller and Dark Conspiracy crossover.
Demo. Mr. Johnson has a job for you. A little covert operation in the year 2053. A bit of snooping, electronic eavesdropping, & some cyberdecking around the corporate shamans. Just a shadowrun.
“Virtual Seattle” by Ron Heintz. An ongoing Shadowrun II campaign sanctioned by the RPGA Network & FASA. In the style of Living City, use our PCs or create your own.
Seminar. A question and answer (maybe) session with Shadowrun II Developer Tom Dowd. You know the drill—cash or credit accepted. Be nice and don’t ask about Bug City...
How well can you survive the Wilderness of Sharks? Play this Mayfair Games stock simulation, and see how much money you can make. Beginners welcome. I will teach you how to play.