To find the locks of gold, and return with the spear, I hatch the old, to save that which is dear. For awakening the Kings, is the end of all things. AD&D® game rules
When the military can't handle the job, the call goes out to Drake's Dragons, the hardest mercenary unit in the galaxy. Set in the 26th century with technology instead of spells. AD&D® game rules
Being chased by a death too horrible to be imag¬ined. You and your party of gnomish comrades stumble across the lost temple of Glasya. AD&D® game rules
An artifact has been stolen by a lesser devil. Players must find a stronghold and capture the idol before the devil converges on the fortress to destroy him. AD&D® game rules
For the third year in a row we will attempt to prove that all you need is paper and pencil. No books, no charts, no dice. This is not a “bar room brawl" type of event. AD&D® game rules
Deep in the Elven Court, the fabled lost city of Myth Drannor is threatened by the evil Lord Lashan looking for magic. Your Dalesfolk group must get to the city first and stop him. AD&D® game rules