A detailed discussion of the problems and some of the solutions in the design and development of a campaign world. Topics covered include: origins, history, religions and more.
You will enter the fantasy world of sorcery, dragons and magic as your character encounters perilous adventures and enjoyable journeys on his way to treasure and fortune. AD&D® game rules
This magician needs his magical orb. However, it just happens that it is still in the king’s castle and the king does not like intruders. AD&D® game rules
Characters establish themselves in charge of massive fleets where they must either destroy each other or become allies to become world powers. FEDERATION SPACE game rules.
You are one of the survivors of a spaceship crash on an alien planet. To save the snips records and prevent future tragedies; you must save the planet from DEATH STORM. NASCRAG STAFF Members will be your DM, designed by James Robert, Len Bland and friends. AD&D® game rules. Fez V is a multiple round tournament round A is for 8 player teams. Teams qualify together. Round B is for 4 player teams qualifying individually.
The kllngons have captured the Hydron envoys for ransom. In response the Federation has come across the neutral zone. This could be the start of the next great war. STAR FLEET BATTLES game rules
You must escape Torg, the ruler of the city of Silverville, before you are captured and become his, and a prisoner of the half-destroyed city of Silverville forever! AFTERMATH game rules