It's happened. You knew it would. Hopefully all the preparations you have made will allow you to survive. The undead have risen and you have to see how well you you can fight off the zombies.
Necromancers get bored too. Command your zombies to bowl against the other necromancers. Get the most points. Show those other necromancers up! Toss some arms, legs or even a head!
Be the first to the helipad. There's one seat on the helicopter, and you want it. You have to play your cards right and steer the zombies in your opponent's direction for your ultimate survival.
Be the first to the helipad. There's one seat on the helicopter, and you want it. You have to play your cards right and steer the zombies in your opponent's direction for your ultimate survival.
Some players are zombies and some are humans. The zombies are trying to eat and infect the humans, and the humans are just trying to escape. Be the first to fulfill your objective.
Kid's version of Zombies!!! Can be played cooperative or completely competitive. The zombies are being put in time out as you make your way to the helicopter. Grab your trusty bat and get going!
As the dead rise from the conveniently placed graveyard in the middle of your neighborhood, it's all about survival. Find supplies at other houses, fight for them if you have to, and try to survive.
It's boring when you're dead, so you and your friends decide to race around the graveyard. The players control pawns as usual. But, the pawns in this game are self-propelled, windup toys! Game play determines how many winds you get or if you can change direction. Special areas of the board grant you bonuses for landing on them, and some areas slow you down. The first one out of the graveyard wins
It's boring when you're dead, so you and your friends decide to race around the graveyard. The players control pawns as usual. But, the pawns in this game are self-propelled, windup toys! Game play determines how many winds you get or if you can change direction. Special areas of the board grant you bonuses for landing on them, and some areas slow you down. The first one out of the graveyard wins
Each player uses a group of six monsters that will be used to terrorize people in the haunted house. If enough terror is generated in a person, or if a person is forced to flee the house, the player claims the person for a point. Points can also be gained through special bonus cards. The first player to have five or more points on their turn wins the game.