A captivating & addictive new social bluffing game for those who delight in deduction & deception. No 2 games are ever the same & no player is ever eliminated. Death is not the end.
Description:
In the quiet village of Ravenswood Bluff a demon walks amongst you, murdering by night and disguised in human form by day. Will the good townsfolk put the puzzle together in time to execute the true demon, or will evil overrun this once peaceful village? Blood on the Clocktower is a captivating and addictive new social bluffing game for those who delight in deduction and deception.
Starting its life long ago as a Werewolf variant, Blood on the Clocktower has grown into a compelling game in its own right. Dead players are never eliminated, every player knows something that can impact the outcome, players may enter a game after it starts, the Storyteller may give misinformation to players who are 'drunk' or 'poisoned', and the dynamic Storyteller role leads each game to a nail-biting outcome. No two games are ever the same and no player is ever eliminated. In BOTC, death is not the end…
A captivating & addictive new social bluffing game for those who delight in deduction & deception. No 2 games are ever the same & no player is ever eliminated. Death is not the end.
Description:
In the quiet village of Ravenswood Bluff a demon walks amongst you, murdering by night and disguised in human form by day. Will the good townsfolk put the puzzle together in time to execute the true demon, or will evil overrun this once peaceful village? Blood on the Clocktower is a captivating and addictive new social bluffing game for those who delight in deduction and deception.
Starting its life long ago as a Werewolf variant, Blood on the Clocktower has grown into a compelling game in its own right. Dead players are never eliminated, every player knows something that can impact the outcome, players may enter a game after it starts, the Storyteller may give misinformation to players who are 'drunk' or 'poisoned', and the dynamic Storyteller role leads each game to a nail-biting outcome. No two games are ever the same and no player is ever eliminated. In BOTC, death is not the end…
A captivating & addictive new social bluffing game for those who delight in deduction & deception. No 2 games are ever the same & no player is ever eliminated. Death is not the end.
Description:
In the quiet village of Ravenswood Bluff a demon walks amongst you, murdering by night and disguised in human form by day. Will the good townsfolk put the puzzle together in time to execute the true demon, or will evil overrun this once peaceful village? Blood on the Clocktower is a captivating and addictive new social bluffing game for those who delight in deduction and deception.
Starting its life long ago as a Werewolf variant, Blood on the Clocktower has grown into a compelling game in its own right. Dead players are never eliminated, every player knows something that can impact the outcome, players may enter a game after it starts, the Storyteller may give misinformation to players who are 'drunk' or 'poisoned', and the dynamic Storyteller role leads each game to a nail-biting outcome. No two games are ever the same and no player is ever eliminated. In BOTC, death is not the end…
A captivating & addictive new social bluffing game for those who delight in deduction & deception. No 2 games are ever the same & no player is ever eliminated. Death is not the end.
Description:
In the quiet village of Ravenswood Bluff a demon walks amongst you, murdering by night and disguised in human form by day. Will the good townsfolk put the puzzle together in time to execute the true demon, or will evil overrun this once peaceful village? Blood on the Clocktower is a captivating and addictive new social bluffing game for those who delight in deduction and deception.
Starting its life long ago as a Werewolf variant, Blood on the Clocktower has grown into a compelling game in its own right. Dead players are never eliminated, every player knows something that can impact the outcome, players may enter a game after it starts, the Storyteller may give misinformation to players who are 'drunk' or 'poisoned', and the dynamic Storyteller role leads each game to a nail-biting outcome. No two games are ever the same and no player is ever eliminated. In BOTC, death is not the end…
Use this ribbon to play all weekend instead of getting tickets for individual sessions. Only one session can run at a time, so weekend ribbons are extremely limited.