No prep required! Pre-generated characters available! Themed around exploration, with a sprinkling of action and mystery, this adventure puts you right in the middle of your favorite Star Trek show.
Description:
"Captain’s Log, Stardate 5929.4. Beyond the distant edge of Federation space, we discovered a derelict vessel – a forested geodesic dome – over one thousand years old and foreign to this Galaxy. Our instruments measure no intelligent life-readings and yet, the vessel contains a breathable atmosphere. All hails and friendship messages have gone unanswered. Who built this craft, and what became of its crew? I intend to find out…
Escort a delivery caravan of goods through a post-apocalyptic Florida , a journey of about three days across the irradiated wetlands full of pirates, mutant creatures, and the infamous Florida Man.
Description:
After dealing with a group of feral ghouls, you were enjoying a lull in activity as you took stock of your supplies and ammo. They were running low, and worse - so were your caps. So you picked up the first joke you could take to recoup, a delivery escort from Vin Island to Neversink through the Foreverglades. Always a perilous journey, but this time the raft is loaded down with mutfruit and razorgrain bound for delivery. They need guards and you need the caps; what could be simpler? This Demo session will walk you through the basics of Modiphius' Fallout 2d20, with pregenerated characters available to immediately play with! No prep required!
On the streets of Mulmaster, there is an addictive elixir called Black Bliss. It is only a matter of time before it starts to affect the city. Features mystery, exploration, and epic combat!
Description:
Character creation rules: Level 20 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Astral Adventurer's Guide Magic items: Allowed from sourcebooks above 3 legendary 4 very rare 5 rare or uncommon You will start out with 30,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// invisibility- 5000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
A creature with blue scales has been destroying the herds of aurochs. The hobgoblins hire adventurer mercenaries to track the threat as they recall their troops. Features traveling & combat.
Description:
Character creation rules: Level 10 Standard Array or Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Monsters of the Multiverse, Van Richten's Guide to Ravenloft Magic items: Allowed from sourcebooks above 1 legendary 2 very rare 3 rare or uncommon You will start out with 5000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// invisibility- 5000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
The golden age of tabletop roleplaying games hasn't arrived yet, but it's closer than ever. This talk covers the future of TTRPGs and their place in modern culture.
Description:
Join us for an insightful discussion on the future of tabletop roleplaying games (TTRPGs), by Devon Chulick, co-founder and COO of StartPlaying, creator of Total Party Chill. We will explore the incredible growth and potential of TTRPGs. We'll explore the rise in interest in TTRPGs and the factors contributing to their popularity, including the removal of obstacles, cultural shifts, and the increasing appeal of fantasy escapism. How the role of professional game masters in making TTRPGs more accessible by reducing barriers like scheduling, learning complex rules, and facilitating engaging gameplay. We'll also discuss the rise of new technologies and how they will shape the future of TTRPGs.
It’s Honeycon 2023. You are going to undertake the greatest heist the world has ever seen. There are only two problems. One: You have a complex plan that requires precise timing. Two: You are a BEAR.
Description:
Honey Heist is a no-prep tabletop role-playing game where all of the players are bears. Literally. And their goal? To steal Honey and a grand prize from HoneyCon, bypass security features, and overcome unknown dangers in an improvised, hijinks-filled session of grand larceny and silly hats. Utilizing only two Abilities: Criminal, and Bear, Honey Heist’s challenges, goals, and scenarios are randomly rolled and improvised at the table. It is a work of pure, unadulterated genius. Pure and unadulterated like that sweet, sweet black orchid honey that I soon intend to steal...
It’s Honeycon 2023. You are going to undertake the greatest heist the world has ever seen. There are only two problems. One: You have a complex plan that requires precise timing. Two: You are a BEAR.
Description:
"Honey Heist is a no-prep tabletop role-playing game where all of the players are bears. Literally. And their goal? To steal Honey and a grand prize from HoneyCon, bypass security features, and overcome unknown dangers in an improvised, hijinks-filled session of grand larceny and silly hats. Utilizing only two Abilities: Criminal, and Bear, Honey Heist’s challenges, goals, and scenarios are randomly rolled and improvised at the table. It is a work of pure, unadulterated genius. Pure and unadulterated like that sweet, sweet black orchid honey that I soon intend to steal..."
Seven years ago, the citadel Thultanthar was pulled from the sky by the Old Mage. It fell on top of and destroyed the elven city Myth Drannor. Now the Weave is unraveling. Can you stop it?
Description:
Character creation rules: Level 20 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Astral Adventurer's Guide Magic items: Allowed from sourcebooks above 3 legendary 4 very rare 5 rare or uncommon You will start out with 30,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// invisibility- 5000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
Thwart a group of saboteurs who have taken over the Puffing Bridge! With all new class archetypes from Kobold Press, this adventure brings something for old and new players alike! Pregens Available!
Description:
In the early hours before dawn, mist silently rises from the river. Then the sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass downriver. Once the stately ship has passed, a distant voice calls out, “Lower away!” But the bridge is silent, remaining resolutely open. Until it's lowered, the city is split in half, with no convenient way to move from one side of the river to the other. In one short hour, miners and merchants will throng the streets, looking to cross the water. What's wrong at the bridge? This adventure serves as a continuously escalating ""real-time"" encounter, with the clock ticking as the game is afoot. The heroes will need to use all of their skills to restore sanity to the Free City! Content Warnings: Terrorism, Violence
Rumors abound that a traveling faire has acquired a tarrasque. An ancient eladrin is honor-bound to investigate. This game features rping at a faire, solving a mystery, and an epic combat at the end!
Description:
Character creation done before the game. Create your character sheet on roll20, I also accept Dndbeyond. Lvl 10 Standard Array or Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Monsters of the Multiverse, Van Richten's Guide to Ravenloft Magic items: from sourcebooks above 1 very rare 2 rare 3 uncommon Start out with 5000gp and can buy mundane items from the PHB and the following potions/scrolls: Healing- 50gp / Climbing- 75gp / Animal Friendship- 100gp / greater healing- 100gp / water breathing- 100gp / superior healing- 500gp / supreme healing- 1000gp / invisibility- 5000gp Cantrip- 25gp / 1st- 75gp / 2nd- 150gp / 3rd- 300gp / 4th- 500gp / 5th- 1000gp