Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
Winning player from each game gets to play in the final round on Saturday.
Description:
Qualifying round of TI3 tournament, top player gets to play in final round on Saturday. Do not enter multiple qualifying rounds. Game options used: Age of Empire, Race Specific Technology, Preliminary Objectives, Artifacts, Flagships, Mechanized Units, Shock Troops, Tactical Retreats, Custodians of Mecatol Rex. Game options not used: Long War, Distant Suns, Final Frontier, Leaders, Mercenaries, Sabotage Runs, Political Intrigue, Imperium Rex, Simulated Early Turns, Space Mines, Voice of the Council, Wormhole Nexus, Facilities. Strategy Cards: Imperial II (8), Technology II (7), Warfare II (6), Trade II (5), Production (4), Assembly (3), Diplomacy II (2), Leadership (1). Banned Items: Yssaril Tribes, Gravity Drive, Transfabrication, Gravity Rift(s). House Rule: Mechanized Units are susceptible to planetary bombardments.
A territory control game with a deck-building element. Each playerl eads a house of Drow. Gain points by controlling sites, recruiting valuable minions, assassinating troops.
Description:
Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game. - BGG
A territory control game with a deck-building element. Each playerl eads a house of Drow. Gain points by controlling sites, recruiting valuable minions, assassinating troops.
Description:
Tyrants of the Underdark is a territory control game with a deck-building element. Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game. - BGG
Uncover the conspiracy under the city of Corvis in this cooperative dungeon crawl.
Description:
Join the Black River Irregulars and delve into the treacherous Undercity, a decaying labyrinth of tunnels and caverns sprawled beneath Corvis. Battle the Undercity’s deadly denizens and expose the dark conspiracy festering in the city’s underbelly. If you’re tough and smart, you’ll gain valuable experience and equipment you need to destroy the evil threatening Corvis. Fail, and death will be the least of your concerns.
Uncover the conspiracy under the city of Corvis in this cooperative dungeon crawl.
Description:
Join the Black River Irregulars and delve into the treacherous Undercity, a decaying labyrinth of tunnels and caverns sprawled beneath Corvis. Battle the Undercity’s deadly denizens and expose the dark conspiracy festering in the city’s underbelly. If you’re tough and smart, you’ll gain valuable experience and equipment you need to destroy the evil threatening Corvis. Fail, and death will be the least of your concerns.
Each player writes a guess to a question & places it on the betting mat. Think you know the answer or who the experts are? Bet. The closest answer pays out according to the odds on the mat.
Description:
Wits & Wagers is a trivia game that lets you bet on anyone’s answer. You can win by making educated guesses, by playing the odds, or by knowing the interests of your friends. Not a trivia buff? It doesn't matter! Each player writes a guess to a question such as and places it face-up on the betting mat. Think you know the answer? Think you know who the experts are? Bet. The closest answer pays out according to the odds on the betting mat.
A cooperative zombie game that increases difficulty as the players gain experience. Luck & strategy of the players needs to adjust to keep up.
Description:
A cooperative zombie game that increases in difficulty as the players gain experience. The luck of the players and their strategy needs to adjust to keep up with the game. In a saturated genre this game stands out. Note: We do use some of the updated rules from Black Plague.
A cooperative zombie game that increases difficulty as the players gain experience. Luck & strategy of the players needs to adjust to keep up.
Description:
A cooperative zombie game that increases in difficulty as the players gain experience. The luck of the players and their strategy needs to adjust to keep up with the game. In a saturated genre this game stands out. Note: We do use some of the updated rules from Black Plague.
Zombies bad. Prisoners bad. Armored prisoner zombies, berserk. Adds Berserker zombies & several new board mechanics. Dying is only a setback.
Description:
Zombies bad. Prisoners bad. Armored prisoner zombies, berserk. Adds Berserker zombies and several new board mechanics. Dying is only a setback. Note: We do use some of the updated rules from Black Plague.