The final battle of the 5th Frontier War, saw the carnage of many ships. The INS Antagonist's loss haunts its few survivors. One wants you to go back. Some things are better left alone.
Description:
In 1109, the Rhylanor system became a battlefield. Host to the decisive conflict of the Fifth Frontier War, it saw a terrible amount of carnage. Among the ships defending the system was the INS Antagonist. The true nature of this ship haunts those few that survived it. Shetan Char, its chief engineer and architect wants to hire you to go back. In this adventure, Travellers will delve into one of the key moments in Imperial History. They will explore the Rhylanor system and the starship graveyard that drifts in its brink. They will have to combat Imperial bureaucracy as well as physical dangers. They will confront architects of conspiracy and, ultimately, have to decide whom they trust when the only answers available are those they find themselves.
You're uplifted bears in a special forces military research program which is being canceled. Soldiers are everywhere. Good thing they taught you heavy weapons, battle dress, & hand to hand combat.
Description:
Well, you and your friends are bears, uplifted bears, but still when you look in a mirror, you see a bear. You tried to be a good bear, did everything they asked you, never asked questions, and you always got a reward after every mission. Now your best friend tells you something has gone wrong and your "program is going to be terminated". Sounds pretty bad, and you figure you'll need to vamoose just as quick as you can. There's just so many military people, and they're always so persnickety about their starships being taken. It will certainly be hard work, but It was at least nice of them to teach you heavy weapons, explosives, battle dress, electronic warfare, Gun Combat, Melee Unarmed skill, and the like. You reckon that improves the odds just a smidgen.
Fairy tales and legends make for epic role playing games and book plots. This workshop teaches a structured approach so you can harness basic building blocks in the construction of your games/stories.
Description:
A workshop based on the structural approach to fairy tales, as developed by Russian folklorist V. Propp, who described the basic irreducible plot components of the Russian folktales. Suitable for building fairy tales, game plots, or improv storytelling. We will also cover the similarities and the differences between the fairy tales and the legends and construct an example of each.
Ah, retirement! A simple cabin, a backwoods planet, a nice fire, decent shuteye, cut-throat politics, and herding a stampede of raging dinosaurs in a decommissioned starfighter. Oh, the simple life.
The peoples of medieval times thought of the undead very differently from our hollywood and fantasy tropes today. Learn "authentic" medieval undead traditions & work them into your creative works.
Description:
A lot of current medieval fantasy and RPG undead tropes date from the Victorian times or later. However, Medieval Europe had a rich undead tradition. We see how the medieval traditions are different from the modern ones, and how to make your game or story undead more medieval. Will cover creation, prevention, maintenance, care, feeding, and disposal. Participants will have the opportunity to work up a historically plausible undead entity and fit it into their story or game universe.
Just an older couple on a dream vacation full of beautiful vistas, mixed drinks with umbrellas, fun excursions, double crossing aliens, interstellar terrorists, sinister spies, and you to sort it out.