This classic Wild West card game of Bang! comes to a pinnacle as all Bang! expansion decks have been added for a full-out gun-blazin' showdown. Who are the outlaws? Where are the deputies when you need 'em? Watch out ... here comes the dynamite! Did you say RENEGADE sheriff?
The classic Wild West card game of Bang! comes to a pinnacle as all Bang! expansion decks have been added for a full-out gun-blazin' showdown. Who are the outlaws? Where are the deputies when you need 'em? Watch out ... here comes the dynamite! Did you say RENEGADE sheriff? Prizes to the best gunslingers.
These college freshman think they're so hot! Help stick it to 'em as they rotate out as a team to another game board every few minutes. Give these guys a dose of reality! Games offered include Ticket to Ride, Sitting Ducks, Unexploded Cow, and Tutankhamen.
Explore the mystery mansion until the traitor becomes known. The traitor must then complete one objective, while the rest of the players as a team try to complete their objective. Survive or die in this house of horrors.
Players are spies in this co-operative play game trying to race against the clock that ticks down to the game's end. The object is to get the four keys that open the safe and return to the vault to stop the clock. The keys are found under booby traps that require a specific tool to disarm. Walk the halls cautiously as there is also a guard and guard dog that will send you to jail if they catch you.
Players try to place their magnetic disks onto the playing field by balancing/leaning them off of their own color. As the board gets crowded, it’s more likely that magnets are going to touch, fall over, or fly apart. This allows your opponent to generate scoring columns. The player with the most points in columns wins. Be careful … touching the red magnet in the middle is an automatic loss!
Players try to place their magnetic disks onto the playing field by balancing/leaning them off of their own color. As the board gets crowded, it’s more likely that magnets are going to touch, fall over, or fly apart. This allows your opponent to generate scoring columns. The player with the most points in columns wins. Be careful … touching the red magnet in the middle is an automatic loss!
Throw It ... Don't Show It Rock Paper Scissors Tournament - Qualifying Round
Description:
Rock beats Scissors, Scissors beats Paper, Paper beats Rock ... duh?!? Double elimination qualifying round. All ages accepted. Real-time statistics provided so you can outthink your opponents. Winners of each block of eight advance to the finals to compete for passes to Gencon 2008!
Throw It ... Don't Show It Rock Paper Scissors Tournament - Qualifying Round
Description:
Rock beats Scissors, Scissors beats Paper, Paper beats Rock ... duh?!? Double elimination qualifying round. All ages accepted. Real-time statistics provided so you can outthink your opponents. Winners of each block of eight advance to the finals to compete for passes to Gencon 2008!