Trade for just the right cards in order to build one of the seven wonders of the world. Medium strategy and light competition in a short, award-winning game.
Description:
Trade for just the right cards in order to build one of the seven wonders of the world. Medium strategy and light competition in a short, award-winning game. A fun prize will be purchased by us and awarded for winners. Kids age 10+ are especially welcome: the game has few rules and practically no words. I am a learning games researcher; see my full list of recommended family games at joebisz.com/familygames
Play this new, social word-building game, run by the creator himself. Make words that achieve fun category goals, and add to your old words until they get reaaaally long.
Description:
Play this new, social word-building game, run by the creator himself. Make words that achieve fun category goals, and add to your old words until they get reaaaally long. Kids age 10+ are especially welcome. I am a learning games researcher; see my other workshops at joebisz.com/genconevents
An island is slowly sinking into the sea. Can you help your team of adventurers find the treasures before the island (and you) disappear forever?
Description:
An island is slowly sinking into the sea. Can you help your team of adventurers find the treasures before the island (and you) disappear forever? Kids age 10+ are especially welcome: the game is cooperative, has few rules, and practically no words. I am a learning games researcher; see my review of this game and my full list of recommended family games at joebisz.com/familygames
Play a casual group game, with no need to make a deck! In the exciting “Arda” format, players draw from “shared decks” and uniquely customize their companies and strategies as the game progresses.
Description:
In 1995, Iron Crown Enterprises published the iconic MECCG collectible card game, set in Tolkien’s Middle-earth universe. For the exciting multiplayer “Arda” format, there is no need to make a deck. Instead, players draw from “shared decks” and uniquely customize their companies and strategies as the game progresses. Journey back to the most strategic collectible card game ever made. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough so even if you are very rusty, players will happily help you! (Returning players, we've made many ARDA-edition cards event better from last time!)
Redesigning Board Games for Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, and learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to play a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine how the game might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with the other smart people on your team, brainstorm a new learning game inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction. Led by a professor of game-based learning pedagogy. (If you joined us last year, you will have first priority to try another game this time.) If you'd like to see pictures and info about this 3-hour event from previous years, visit our website.
Join us for a casual tournament where you draft from a carefully selected pool of 480 cards. “Cube” captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed.
Description:
Has it been a while since you’ve played this amazing collectible card game from Decipher (SWCCG), made in 1995? Join us for a very casual tournament where you draft from a carefully selected pool of 480 cards. “Cube” captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed. We will also have a few slots for players wishing to play a “No Virtual Cards” cube, so if you prefer to play that way, email the organizer after you register. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough that if you are a little rusty, players will happily help you!
Join our casual event where you quickly make a deck from our provided pool of 480 cards, but without drafting. CUBE is similar to Sealed, but with better cards, combos, and strategy. No deck needed.
Description:
Has it been a while since you’ve played this amazing collectible card game from Decipher (SWCCG), made in 1995? Similar to Sealed Deck, we will provide you with a random pile of cards, taken from carefully designed pool of “Cube” cards. You will then use that pile of cards to quickly design a deck. There will be no drafting so we’ll get to our games faster. Our game play will feature Prof Joe’s original mechanic called “Smuggling Pile” which will let you tweak your deck from a sideboard during the game, so you can get just the card you need at the right time—at a cost! No deck needed. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough that if you are a little rusty, players will happily help you! (We also have another, longer event called “Star Wars CCG: Cube Draft” if you want even more Star Wars!)
With your inventor character at the wheel, push your steampunk machine to the limits to win the race! Dice-rolling, drafting, and light engine-building add up to a fun yet surprisingly tactical game.
Description:
With your inventor character at the wheel, push your steampunk machine to the limits to win the race! Dice-rolling, drafting, and light engine-building add up to a fun yet surprisingly tactical game. Kids age 10+ are especially welcome. I am a learning games researcher; see my full list of recommended family games at joebisz.com/familygames