A renowned doctor has a side gig as a sorcerer. He has an artifact that takes him anywhere instantaneously. Unfortunately, others are after it. Luckily, he has a whole hospital between him and them.
Description:
Bridging the gap between the basement and the main floor, the crawlspace is the space where light never intrudes and where lost things like to remain hidden. And now you can play a starling or starlet, trapped in that realm between the self-aware audience and the cast on the silver screen. You are in The Crawlspace. Will you ever see "everyday" ever again? A renowned psychiatrist and neurological surgeon, has a side gig as something of a sorcerer. He has a magical artifact that can be used to instantaneous travel elsewhere. But where this book is, things from elsewhere can get to it. That's okay because he has a whole hospital full of people to keep those things between him and them.
A group of local problem solvers are hired to trek down a missing person in the Forest of Gloomfell. The locals claim a golden demon dragon is stealing away people, mostly children.
Description:
Hired to retrieve their only son, dead or alive, the group must travel to the town of Grimwall in the Gloomfell forest. The locals claim a golden demon dragon is stealing away people, mostly children. The rogue town has just began mining a rare mineral gem that is used by wizards, and players must learn the connection and the reasons behind the abductions.
Explore the puzzles & perils of a shared near-death experience. Is the mysterious Ringmaster a friend or a foe?
Description:
Qalidar is a nexus of alternate realities impinging upon the known world through various gateways. One gateway is known as the “Near Death Experience.” In this adventure, several individuals will share a near death experience in the realm of Qalidar. Is the Ringmaster your friend or your enemy? Will you be able to solve the mystery and choose whether you live or die in the real world? Bring your best role-playing persona and choose one of the many unique characters. Be prepared to solve dynamic puzzles and deep mysteries. While combat isn’t the focus of this adventure, the possibility of combat isn’t ruled out.
It is the late 19th century & the world is filled with monsters. You have been invited to join a group that secretly fights the things that go bump in the night. Will you survive your first mission?
If "Old School" is your thing come join in a romp with some original "old school" rules & an original "old school" adventure, published in 1981 Sorcerer's Apprentice Magazine.
Description:
If “Old School” is your thing come join in a romp with some original “old school” rules and an original “old school” adventure,” The Tomb of Axton”, by Paul O’Conner and published in 1981 Sorcerer’s Apprentice magazine issue 9/10. This adventure takes characters across a cold landscape to rob the tomb of an ancient king. Strap on your bag full of 6 sided dice and dare to face the unknown dangers that dwell beneath the cold tundra.
Take a walk on the wild side & jump into the skin of a Monster. The world of men is a bountiful cornucopia of sweet sustenance for the hairy toothed denizens of darkness, come take a bite.
Description:
Take a walk on the wild side and jump into the skin of a Monster of your choosing. The world of men is a bountiful cornucopia of sweet sustenance for the hairy toothed denizens on darkness. In Ken St. Andre’s “Monsters! Monsters!” you become the monster. Join up with a band of marauding beasties and go terrorize the surface dwellers while you solve the riddle of the delicate balance between light and darkness, men and monsters. Your Overlord “The Shining Dark One” has commanded your presence to aid in arresting the raids and incursions made into the Great Dark Forrest. The balance has been upset and must be brought into order.
The Ancients had something in mind when they built those spires in this valley. It would not be for a bridge because they had flying cars in 1981 according to the archives.
The Ancients had something in mind when they built those spires in this valley. It would not be for a bridge because they had flying cars in 1981 according to the archives.