PCs are sent to explore an abandoned aasimar temple to the benevolent deity. What they find there is anything but an opportunity for peaceful reflection & enlightenment. For characters of Levels 1-5.
Description:
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
When a series of attacks on Varisian caravans puts a route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations. For characters of Levels 1-5.
Description:
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the elicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.