When a monster is discovered on the grounds of the Pathfinder Lodge in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments. For characters of Levels 1-5.
Description:
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidemarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves' guild."
When a monster is discovered on the grounds of the Pathfinder Lodge in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments. For characters of Levels 1-5.
Description:
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidemarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves' guild."
When a monster is discovered on the grounds of the Pathfinder Lodge in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments. For characters of Levels 1-5.
Description:
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidemarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves' guild."
When a monster is discovered on the grounds of the Pathfinder Lodge in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments. For characters of Levels 1-5.
Description:
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidemarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves' guild."
When a monster is discovered on the grounds of the Pathfinder Lodge in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments. For characters of Levels 1-5.
Description:
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidemarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves' guild."
In the ruins of Xin-Bakrakhan, the Society is on the verge of a great discovery. PCs exploring the ruins must survive ages-old dangers to return with knowledge unearthed. For characters of Levels 3-7.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
In the ruins of Xin-Bakrakhan, the Society is on the verge of a great discovery. PCs exploring the ruins must survive ages-old dangers to return with knowledge unearthed. For characters of Levels 3-7.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
In the ruins of Xin-Bakrakhan, the Society is on the verge of a great discovery. PCs exploring the ruins must survive ages-old dangers to return with knowledge unearthed. For characters of Levels 3-7.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
In the ruins of Xin-Bakrakhan, the Society is on the verge of a great discovery. PCs exploring the ruins must survive ages-old dangers to return with knowledge unearthed. For characters of Levels 3-7.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
In the ruins of Xin-Bakrakhan, the Society is on the verge of a great discovery. PCs exploring the ruins must survive ages-old dangers to return with knowledge unearthed. For characters of Levels 3-7.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.