Everything players will need for an evening of casual gaming set in a vampiric Prince’s Council as they try & determine who is a Sabbat infiltrator & traitor.
Everything players will need for an evening of casual gaming set in a vampiric Prince’s Council as they try & determine who is a Sabbat infiltrator & traitor.
Description:
Everything players will need for an evening of casual gaming set in a vampiric Prince’s Council as they try & determine who is a Sabbat infiltrator & traitor. Run by The Wrecking Crew and The Dead Gamers Society.
In the marsh lands of Blood Bayou, there is a superstition about a special work from the playwright Marius of Hothai: Carnival of Blood. This black comedy is rumored to have lead many to their deaths.
Description:
In the marsh lands of Blood Bayou, there is a superstition about a special work from the playwright Marius of Hothai: Carnival of Blood. This black comedy is rumored to have lead many spectators to their deaths or disappearances around the theatre in which it is performed. So much speculation surrounded this play that authorities stepped in to stop it, and theatre troupes also refused to perform it. But there are those with wealth or curiosity (perhaps both) that have been known to commission the forbidden performance anyway. Your party finds themselves guests at such a showing but are the superstitions true? Run by The Wrecking Crew and The Dead Gamers Society.
You have been awoken by your cults after a series of attacks against their assets. Only select artifacts were stolen.
Description:
You have been awoken by your cults after a series of attacks against their assets. Only select artifacts were stolen. Your followers have decided that only you can find and punish the thieves. [Investigative leading to combat or stealth] Run by The Wrecking Crew and The Dead Gamers Society.
The Court of Broken Souls has an Ensorcelled problem. Someone has been stalking the mortal associates of the Freehold.
Description:
The Court of Broken Souls has an Ensorcelled problem. Someone has been stalking the mortal associates of the Freehold. Over recent weeks, several of them have mentioned that someone rearranged the things in their homes. Cherished possessions have gone missing. One of the Ensorcelled was assaulted in their home and left in a coma. Publically, the Court Monarchs haven’t taken the reports too seriously, but they have secretly commissioned a motley to look into the matter. Now it’s up to you to find out who is targeting the mortals and why. Run by The Wrecking Crew and The Dead Gamers Society.
In the woods of Connecticut, the largest casino in the United States squats, garish & neon. Few know that this temple to avarice & chance is the secret resting place for an Elder Serpent.
Description:
In the woods of Connecticut, the largest casino in the United States squats, garish and neon. Few know that this temple to avarice and chance is the secret resting place for an Elder Serpent, grown fat on the blood of thousands of tourists. However, you and your pack have chanced upon a tasty morsel of information that might win you this prize. Do you dare to beard the dragon in his lair and devour his soul? Praise Caine! Run by The Wrecking Crew and The Dead Gamers Society
Thorn Bird Crossover Part 1 of 4: Iron, Teeth, & Blood
Summary:
Darkness grows in the forests upon the sacred isle, a darkness that only tooth & claw can overcome. Come loose fang & claw against the threat of the night.
Description:
It is the fifteenth year of Bolgios’ leadership. Your pack has led the people of Guerngen for the past five decades, fending off invaders to your lands by arming your people with an unstoppable force: iron. Yet, there are some things that your human brothers and sisters cannot defeat, even with sturdy blade and shield. Darkness grows in the forests upon the sacred isle, a darkness that only tooth and claw can overcome. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society.
Thorn Bird Crossover Part 2 of 4: Insurgere Paulatim
Summary:
Only one tribe of filthy mongrels stands between you and Augustus’ prize: a subservient Gaulish state under the Republic. Come & help bring the mongrels to heel.
Description:
It is the year 703 ab urbe condita. The Gaulish state has slowly fallen to the legions of Augustus. Where Rome expands, cities develop, and where cities develop, your kind stretch forth from the Seven Hills to conquer the world. Only one tribe of filthy mongrels stands between you and Augustus’ prize: a subservient Gaulish state under the Republic. Even more awaits you and your fellows, for rumors have spread that the island holds the wealth of centuries and a spring from which blood flows eternal. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society
The Hedge grows wild across the island, offering True Fae a way to read into this world & strike across the river to reclaim their servitors.
Description:
It is the 885th Year of Our Lord. For centuries, the Île de la Cité, the island in the center of Paris, has been a source of horror for the Changelings of the city. The Hedge grows wild across the island, offering a beachhead from which the True Fae themselves can tread into this world and strike across the river to reclaim their servitors. All efforts to seal whatever door was opened on the island have come to naught and the raiding parties you have sent have disappeared. However, a ray of hope shines. As Odo makes his last stand against the Vikings on the island, Court auguries have predicted a narrow window in which you might strike at the heart of the island with little resistance. Bring your own character if you’d like, contact us for approval by June 15th. In the Thorn Bird Crossover game you can play in one or all of the games. Run by The Wrecking Crew and The Dead Gamers Society.
Thorn Bird Crossover Part 4 of 4: Let Them Eat Cake
Summary:
For the past 2 decades, your cabal has worked revolutionary ideas & sentiment towards 1 goal: the destruction of your enemy. Now, things are out of hand. What will you do?
Description:
It is August of 1792 A.D. For the past two decades, your cabal has carefully directed the flow of revolutionary ideas and sentiment towards one goal: the destruction of the reigning Silver Ladder cabal of Paris, the Argentum Vivum. Somehow, things got a little out of hand. Now, Paris is in flames, the monarchy has fallen, and peasants howl for blood in the street. Something has taken control of the delicate political latticework you have constructed and used it to tear the country apart. But who (or what) is behind it, and how can it be stopped before Paris – and all of France – burns? Please send any characters for approval to mikenihonde@yahoo.com with the subject line “Mage Character” by June 15th. Run by The Wrecking Crew and The Dead Gamers Society.