You have all worked hard & have proven yourselves good dogs. Such good dogs, in fact, that you have been asked to be representatives for the kingdom of Pugmire in an upcoming meeting.
Description:
You have all worked hard and have proven yourselves good dogs. Such good dogs, in fact, that you have been asked to be representatives for the kingdom of Pugmire in an upcoming meeting with the Monarchies of Mau. The journey will be treacherous, and your training will be tested. Along this road, you will truly find out what it means to be a good dog. Run by The Wrecking Crew and The Dead Gamers Society.
A throng of Prometheans sees how power corrupts, The question is: what do (or can) you do about it, and how will it affect your Pilgrimages?
Description:
From 1960’s Ukraine to modern-day Washington, D.C., a throng of Prometheans sees how power corrupts, and how absolute power corrupts absolutely. The question is: what do (or can) you do about it, and how will it affect your Pilgrimages? The story continues in RPG1689588 Many Are the Heads That Wear the Crown on Saturday at 3 pm. Players in this event will be given preferential seating at that finale. Run by The Wrecking Crew and The Dead Gamers Society.
They have been your rivals for a time & they are not good dogs. They are bad dogs. But you have an edge this time. This time you know where they are going & what they need.
Description:
They have been your rivals for a time and they are not good dogs. They are bad dogs. But you have an edge this time. This time you know where they are going and what they need. If only you knew what they’ll do when they get there. High Fantasy Adventure. Come and try out Pugmire! Adventure and intrigue. Run by The Wrecking Crew and The Dead Gamers Society.
Texas Hill Country Forsaken never, go there. Something's out there. Something that hunts the hunters. When the most important prey you've goes to ground there, you don't have a lot of choices.
Description:
Fun fact about Texas Hill Country -- San Antonio and Austin are close. Less than an hour away. Truth of the matter is, on a clear day you can catch a radio signal from the other city. Forty minutes of rolling, gorgeous hill country between San Antonio and Austin, dotted with BBQ joints and craft breweries. Forsaken never, EVER go there. Something's out there. Something that hunts the hunters. Of course, when the most important prey you've ever called down the Siskur-Dah on goes to ground there, you don't have a lot of choices. Honor demands it. Run by The Wrecking Crew and The Dead Gamers Society.
The Unchained find themselves backed against a wall. The God-Machine's eyes are everywhere in the District. How do you avoid the notice of or destruction by the God-Machine & Its agents (or worse!)?
Description:
A year after the God-Machine managed to insert a powerful agent into the power structure of Washington, D.C., the Unchained find themselves backed against a wall. The God-Machine’s eyes are everywhere in the District, and they are well defended. A number of demons have simply left the area for greener pastures, but you’ve chosen to stay. How do you avoid the notice of or destruction by the God-Machine and Its agents (or worse!)? The story continues in RPG1689588 Many Are the Heads That Wear the Crown on Saturday at 3 pm. Players in this event will be given preferential seating at that finale. Run by The Wrecking Crew and The Dead Gamers Society
The shipyards were never a place to hang out after dark, but recently many people have gone missing. It's gotten so bad that people are refusing to go to work.
Description:
The shipyards were never a place to hang out after dark, but recently many people have gone missing. Its gotten so bad that people are refusing to go to work, which could severely hamper the Houston economy in the coming weeks. Recently police found pools of blood, but there were so many different specimens there was no real good way to determine if it belonged to anyone who had gone missing. *All characters can only use rules from the core WOD book and Second Sight (approval pending) Run by The Wrecking Crew and The Dead Gamers Society.
As demons, werewolves, & the Created can you put aside your differences long enough to overcome their challenges, or will you unwittingly advance their enemies’ plans to the detriment of all?
Description:
The dramatic and epic conclusion of the events Home Is Where The Machine Is; Hail to the Tsar, Baby; and No Strings On Me. Characters collide to confront the problems plaguing their territories and spheres of influence. Can demons, werewolves, and the Created put aside differences (real or imagined) long enough to overcome their challenges, or will they unwittingly advance their enemies’ plans to the detriment of all? Players from previous linked events (RPG1689583 Home Is Where The Machine, RPG1689586 Hail to the Tsar, RPG1689587 No Strings On Me) will be given priority seating to continue the story. Run by The Wrecking Crew and The Dead Gamers Society.
It's near Halloween & it seems like more people are getting into the spirit this year. The only problem: people are beginning to get a little concerned because children are missing.
Description:
It’s near Halloween, and it seems like more people are getting into the spirit this year. Lots of parties, costumes, and - of course - candy. The only problem: people are beginning to get a little concerned about the number of children that have gone missing over the past couple weeks. This might put a damper on the festivities. * Characters should only use rules from the core WoD and Hunter: The Vigil Corebook. Run by The Wrecking Crew and The Dead Gamers Society.
How long can you survive the waves of enemies while Murphy's Law curses your outpost? What can go wrong, will. Heavy combat, heavy mental.
Description:
How long can you survive the waves of enemies while Murphy’s Law curses your outpost? What can go wrong, will. Heavy combat, heavy mental. Run by The Wrecking Crew and The Dead Gamers Society.