Join us for an evening of exploration, combat, & cooperation in a descent into madness as the elder gods tear away the veil of what you thought was reality. Will you fight through or loose you mind?
Description:
You unlock this door with the key of imagination. Beyond it is another dimension... a dimension of cards... a dimension of characters.... a dimension of fear and insanity... you have taken a seat at the table of Arkham Horror The Living Card Game. Mrs Kraken Presents will host four brave investigators for an evening of exploration, combat and cooperation in a descent into madness as the elder gods tear away the veil of what you thought was reality. Will you fight through or loose you mind?
It’s common for a friend to ask a favor, help move or borrow money. Today’s plea is worse. Her brother is gone and so is Haldmeer’s tax money.
Description:
It’s not uncommon for a friend to ask a favor. Maybe some help with a move or to borrow a few coin. Today’s plea is much much worse however. Her good for nothing brothers gone missing and so has Lord Mayor Haldmeer’s tax money. It’s hard to say if this is how every adventurer gets their start, but it looks like it just might be yours.
We were suspicious when they arrived across town and set up camp, but we tried to live in peace. No more. They've taken too much. Too much we can't get back. It's time for revenge. It's time for war.
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
100% casual. Test your newly built decks against other players; Practice Magic rules & gameplay; Pick up some tips from your fellow players; And most importantly, have fun playing Magc.
Description:
This event is 100% casual play, meaning we don’t tell you who to play, what format, or track wins.
•Test your newly built decks against other players;
•Practice Magic rules and gameplay;
•Pick up some tips from your fellow players;
•And most importantly, have fun playing Magic
9 strangers gather at the Purgatory Diner when all H-E-double hockey sticks breaks loose. Will you fall on the side of the Angels or will your inner demons take control?
Sister Simone has gathered the oddest & most eclectic heroes the west has ever seen, The Redeemers. They march onto the Ebony Tower, rumored to lead straight to Hell itself.
Description:
Sister Simone has gathered the oddest and most eclectic heroes the west has ever seen, The Redeemers. On a mission from God Himself Sister Simone has recruited our heroes to battle against the Reckoners and their evil minions. Time and time again our heroes have proven themselves faithful to the cause and beaten back evil at every turn. Now Sister Simone is tasking them with their greatest test yet as they march onto the Ebony Tower, rumored to lead straight to Hell itself.
Is your gaming style a little darker? You & your friends are investigating the haunted house just outside of town. Discover rooms, artifacts, & ghosts.
Description:
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrayed the rest of the party, and the innocent members of the party must defeat the traitor i their midst before its too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game
Post-apocalyptic game in which players are in a weakened colony where most of humanity is either dead or diseased. Struggle to stay alive while facing crises from both outside & inside.
Description:
Dead of Winter tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. Certain games could end with all players winning, some winning and some losing, or all players losing.