Investigators are brought in to investigate a perfect crime; a burglary done with such expertise that it is impossible for the police to determine the culprit.
Each day on the Mountain, the Sun threatens to set. If it does, it sets forever, and everything will become Nothingness. There's only one way to stop it: play cards with the Devil.
Each day on the Mountain, the Sun threatens to set. If it does, it sets forever, and everything will become Nothingness. There's only one way to stop it: play cards with the Devil.
The "Seattle sound" is in full effect, with clubs popping up everywhere and bands trying to be the next Nirvana. Some of them are vanishing from sight though..what is happening to them?
Trapped in an inn during a blizzard and besieged by flesh-hungry ghouls, it'll take the gods' own luck to survive the horrors outside... or the cutthroats within!
Description:
Some bounty hunters, a batch of thieves, some rebels on the run, and a pair of suspicious innkeepers... these would be enough to make someone think twice about staying at the Highwall Inn. But you don't have that choice. It's Dark Season, and the cold winter winds howl on the road alongside the aptly-named Wood of the Dead. Your party has been fleeing a pack of ghouls on your desperate trek--and are lucky to have stumbled onto an inn with high walls which even the ghouls seem to shun. But is it luck? Or have you stumbled into something yet more terrifying? It's the Hateful Eight in the Bronze Age Fantasy world of Glorantha!
Trapped in an inn during a blizzard and besieged by flesh-hungry ghouls, it'll take the gods' own luck to survive the horrors outside... or the cutthroats within!
Description:
Some bounty hunters, a batch of thieves, some rebels on the run, and a pair of suspicious innkeepers... these would be enough to make someone think twice about staying at the Highwall Inn. But you don't have that choice. It's Dark Season, and the cold winter winds howl on the road alongside the aptly-named Wood of the Dead. Your party has been fleeing a pack of ghouls on your desperate trek--and are lucky to have stumbled onto an inn with high walls which even the ghouls seem to shun. But is it luck? Or have you stumbled into something yet more terrifying? It's the Hateful Eight in the Bronze Age Fantasy world of Glorantha!
Trapped in an inn during a blizzard and besieged by flesh-hungry ghouls, it'll take the gods' own luck to survive the horrors outside... or the cutthroats within!
Description:
Some bounty hunters, a batch of thieves, some rebels on the run, and a pair of suspicious innkeepers... these would be enough to make someone think twice about staying at the Highwall Inn. But you don't have that choice. It's Dark Season, and the cold winter winds howl on the road alongside the aptly-named Wood of the Dead. Your party has been fleeing a pack of ghouls on your desperate trek--and are lucky to have stumbled onto an inn with high walls which even the ghouls seem to shun. But is it luck? Or have you stumbled into something yet more terrifying? It's the Hateful Eight in the Bronze Age Fantasy world of Glorantha!
You and your pirate crew seek a nagivator to take you to a pirate king's treasure!
Description:
You and your crew of Zingaran pirates, having rescued your captain's father, now seek a navigator to take you lot to the secret location of Halakmun's legendary treasure. Part 2 of a 3-part series. Players are not required to participate in all 3 parts. Characters and materials provided