Introduction to DRAGOON & the Rogue & Barbarian Expansion
Summary:
Be the dragon or fight back as the Rogue or Barbarian! Hoard gold by dominating or destroying the invading humans! Funded through Kickstarter & now available for purchase!
So you've figured out how your game works. Now what? Come find out how playtesting helps the designer get out of their head & connect with their audience.
Are you thinking about making a game that uses weird & unique materials but there is a voice in your head telling you to do something easier & simpler?
Description:
Are you thinking about making a game that uses weird and unique materials but there is a voice in your head telling you to do something easier and simpler? Or even real people saying its way too complex or impractical? Stick with paper and plastic? Come hear from industry professionals who followed different paths and how those choices affected their games and sanity.
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task.
Description:
Random mechanics are an important tool in the game designer's tool box. However, deciding when to implement a random mechanic is no easy task. On one hand, a well designed random mechanic may not feel random at all to players in the middle of a play, while an overt random mechanic that does not connect with players may feel uninspired, like a design short cut. Randomness in tabletop should not be taken lightly, as it may be the nail in your game's coffin, or the glue that holds it together.