Just a bunch of mad scientists, who may or may not want to take over the world - proper revolutions get in the way of good experiments, don'cha know!
Description:
Admit it. You've always wanted to be a mad scientist - blowing things up, dissecting weird creatures, inventing ray guns that can mow down entire city blocks - and, of course, taking over the world for its own good. Join your fellows (who you get along with splendidly, for different definitions of splendidly) to face your latest challenge.
Just a bunch of mad scientists, who may or may not want to take over the world - proper revolutions get in the way of good experiments, don'cha know!
Description:
Admit it. You've always wanted to be a mad scientist - blowing things up, dissecting weird creatures, inventing ray guns that can mow down entire city blocks - and, of course, taking over the world for its own good. Join your fellows (who you get along with splendidly, for different definitions of splendidly) to face your latest challenge.
As PNW magic school students in the '90s, nothing is more important than music magic & the Battle of the Bands, not even inter-species conflict among vampires, lycans, & mages.
Description:
This game is part of a larger campaign set in the Magimundi, a new North American magical universe. It takes place in the Pacific Northwest in the mid-1990ss at the height of the grunge music scene and the Magimundi Vampire Wars. You're magic school students and bandmates just trying to make the grade and earn some fans. But your bass player is a vampire and there are rival clans seeking to cause trouble. As the Magimundi officials try to keep the peace (or not) and keep the secrecy of the magical and vampire worlds from the eyes of the mundanes, you just want to keep the band together and maybe get a sweet record deal. This is a whimsical and unpredictable magical universe with some serious undertones of conflict between species. The custom system uses Fate dice and is easy to learn. It focuses on collaboration to solve problems.
As PNW magic school students in the '90s, nothing is more important than music magic & the Battle of the Bands, not even inter-species conflict among vampires, lycans, & mages.
Description:
This game is part of a larger campaign set in the Magimundi, a new North American magical universe. It takes place in the Pacific Northwest in the mid-1990ss at the height of the grunge music scene and the Magimundi Vampire Wars. You're magic school students and bandmates just trying to make the grade and earn some fans. But your bass player is a vampire and there are rival clans seeking to cause trouble. As the Magimundi officials try to keep the peace (or not) and keep the secrecy of the magical and vampire worlds from the eyes of the mundanes, you just want to keep the band together and maybe get a sweet record deal. This is a whimsical and unpredictable magical universe with some serious undertones of conflict between species. The custom system uses Fate dice and is easy to learn. It focuses on collaboration to solve problems.
Join other magic school students as you seek to pass your field exam in cryptozoology. Discover the mystery and new cryptids & creatures. Family-friendly.
Description:
Your Care of Magical Creatures professor, the groundskeeper, and a mysterious researcher have designed a group field exam that is perfectly safe! You're competing against other teams and you pass or fail as a group. What cryptids and creatures will you encounter, and will you have the tools to find them, meet the goals of the exam, and get out alive?
Join other magic school students as you seek to pass your field exam in cryptozoology. Discover the mystery and new cryptids & creatures. Family-friendly.
Description:
Your Care of Magical Creatures professor, the groundskeeper, and a mysterious researcher have designed a group field exam that is perfectly safe! You're competing against other teams and you pass or fail as a group. What cryptids and creatures will you encounter, and will you have the tools to find them, meet the goals of the exam, and get out alive?
The Deuces Wild is hired to transport a scientific team and their equipment from the Yeaxtet temple on the planet Fradazo to the planet Marago. Easiest 25000cr ever made.
Description:
The Deuces Wild is hired to transport a scientific team and their equipment from the Yeaxtet temple on the planet Fradazo to the planet Marago. The temple's scientists will be studying and observing the Marago Mammoth. The crew of the Deuces Wild will be providing local transport, maintenance support, and security. Easiest 25000cr ever made.