The members of this world famous detective agency have stopped the schemes of Al Capone, survived the wrath of the Volcano god, journeyed to the center of the Earth, and traveled to Planet Zemo to save Earth from the Nefarious Lord Zorn. But how did they first meet? Join us for this rip roaring, two fisted, romantic, pulp mystery that tells the long lost tale of Justice Incorporated's first adventure. Dramatic Role Playing Emphasized.
The members of this world famous detective agency have stopped the schemes of Al Capone, survived the wrath of the Volcano god, journeyed to the center of the Earth, and traveled to Planet Zemo to save Earth from the Nefarious Lord Zorn. But how did they first meet? Join us for this rip roaring, two fisted, romantic, pulp mystery that tells the long lost tale of Justice Incorporated's first adventure. Dramatic Role Playing Emphasized.
The message arrived at JI headquarters. "We have been sold out - British Lord â China â Paeter Herhonhem â capture imminent â cannot flee" Message ends. Winthrop is visibly shaken at the briefing. Rescue is mandatory and delicate but recent encounters (mind control robots in Australia, mind control drugs in Malaysia) only raise the question - rescue from what? Role playing stressed.
The message arrived at JI headquarters. ''We have been sold out - British Lord â China â Paeter Herhonhem â capture imminent â cannot flee' Message ends. Winthrop is visibly shaken at the briefing. Rescue is mandatory and delicate but recent encounters (mind control robots in Australia, mind control drugs in Malaysia) only raise the question - rescue from what? Role playing stressed.
The Pulp Era - When Heroes were 2 fisted and mysterious, and the villains were menacing masters of deathtraps. The mystery men gather to fight their greatest challenge yet, and the forces of Evil had best beware! 'Mechanics Light' event.
The Pulp Era - When Heroes were 2 fisted and mysterious, and the villains were menacing masters of deathtraps. The mystery men gather to fight their greatest challenge yet, and the forces of Evil had best beware! 'Mechanics Light' event.
German troops and artillery occupy a monastery the locals want kept intact. Unfortunately, it's on heights that can observe our troop movements, and shell allied positions. Your mission is to take out the guns without destroying the monastery.
The authorities have called the Legion of Justice to investigate a series of robberies that at first appeared unrelated. One thing has become clear. Someone is building a weapon using both the latest cutting edge science and ancient malevolent magic.
Strange things have been happening around the ruins of the Victory Tower in Pacifica. An experiment gone awry has warped time and space and the result is all out war. This game is a miniatures variant of the Hero System played out in the streets of Pacifica. A light hearted slugfest that mixes role playing with tactics and fun!
Strange things have been happening around the ruins of the Victory Tower in Pacifica. An experiment gone awry has warped time and space and the result is all out war. This game is a miniatures variant of the Hero System played out in the streets of Pacifica. A light hearted slugfest that mixes role playing with tactics and fun!