A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.
A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.
It’s Greek Week, and for most of the fraternities and sororities on campus that means raising money for charity, putting on shows, and some friendly competitions. But for the werewolves of Sigma Alpha Delta it means danger – a rash of unexplained disappearances plagues the University, and strange creatures out of myth are invading the frat pack’s territory. Can they put a stop to it, and win the Pan-Hellenic games?
Some day you'll laugh about this. Right. That is if she leaves you a mouth to laugh with... How did you get yourself in this deep? You owe something to Queen Mab that you just can't pay. Now she's offering you a way out. It's likely a trap but you must get free. So, how do you kill a wizard?
Supernatural trouble is brewing on the streets of the Big Apple, and everyone with even an ounce of mystic talent can feel it. The Wardens are nowhere to be found, and most minor talents are just trying their best to stay alive. But when the local Paranet group discovers that a dangerous threat is stalking minor talents on the streets of New York. They know it’s way out of their league, but if they don’t even try to stop it, who will?
When you’re a Wizard you live by seven unbreakable laws. Break one and it’s an instant death sentence. But what happens when you’re falsely accused? Your only hope is the Doom of Damocles, a stay of execution and a chance to get your old life back. And that’s exactly the choice the White Council has given you - go on a dangerous suicide mission, or face an instant death by the swords of the Wardens. Either way you’re under the Doom of Damocles.
Hidden away in his mountain fortress, the Mountain Witch destroys the lives of men. A group of ronin have gathered to make the perilous journey up Mt. Fuji to destroy the evil there. Will the ronin bond together in trust and brotherhood and overcome their enemy? Or will the Mountain Witch be triumphant and ruin more lives?
Hidden away in his mountain fortress, the Mountain Witch destroys the lives of men. A group of ronin have gathered to make the perilous journey up Mt. Fuji to destroy the evil there. Will the ronin bond together in trust and brotherhood and overcome their enemy? Or will the Mountain Witch be triumphant and ruin more lives?
Once again Jared and Luke very politely ask you three simple questions about your game designs. Through the three questions we help erstwhile designers sharpen the focus of their designs. This is part one of a series of three seminars.