In this GM-less RPG, players take on the role of powerful, godlike beings known as The Vast.
Description:
In Eternity, players take on the role of powerful, godlike beings known as The Vast. These creatures, lording over entire planets, are constrained only by their Attachments, metaphysical ties that grow stronger each time The Vast use their amazing powers. As a Vast’s Attachment to a specific concept or idea increases, she must act carefully to respect the rules of the Attachment, her hands tied by the power she wields.
In this GM-less RPG, players take on the role of powerful, godlike beings known as The Vast.
Description:
In Eternity, players take on the role of powerful, godlike beings known as The Vast. These creatures, lording over entire planets, are constrained only by their Attachments, metaphysical ties that grow stronger each time The Vast use their amazing powers. As a Vast’s Attachment to a specific concept or idea increases, she must act carefully to respect the rules of the Attachment, her hands tied by the power she wields.
In this GM-less RPG, players take on the role of powerful, godlike beings known as The Vast.
Description:
In Eternity, players take on the role of powerful, godlike beings known as The Vast. These creatures, lording over entire planets, are constrained only by their Attachments, metaphysical ties that grow stronger each time The Vast use their amazing powers. As a Vast’s Attachment to a specific concept or idea increases, she must act carefully to respect the rules of the Attachment, her hands tied by the power she wields.
In this GM-less RPG, players take on the role of powerful, godlike beings known as The Vast.
Description:
In Eternity, players take on the role of powerful, godlike beings known as The Vast. These creatures, lording over entire planets, are constrained only by their Attachments, metaphysical ties that grow stronger each time The Vast use their amazing powers. As a Vast’s Attachment to a specific concept or idea increases, she must act carefully to respect the rules of the Attachment, her hands tied by the power she wields.
You don't have to outrun the monsters, you just have to outrun the other players. A funny, backstabbing card game about ultimate horror, where the last survivor is the winner, but they get eaten in the end, too...
Anno Domini 1141. The Sheriff of Leicester has tasked you to rout out a group of conspirators where they meet inside Lincoln Cathedral. These traitors are supporting the Empress Maude in her attacks against King Stephen. It is time to go to church, but what you are asked to do there is not so holy. When all the lies are uncovered and the secrets are revealed, it is time to decide which side you are truly on?
I know, I know. You agreed to help out Harry while he was out of town but how did a case of a missing pooch turn into a turf war between lycanthropes, vampires and faeries? Just how are you going to get this fixed before dawn? All Hell has broken loose and some days it just doesn’t pay to get out of bed.
What happens when you defeat the final power? The dungeon collapses, of course! You and your evil companions have defeated the powers of goodness, and now must hack and loot your way out of the dungeon before it collapses on you. If your 'friends' do not make it out? More loot for you! Escape is a tile-based board game of strategy and backstabbing fun.
A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.
A constant supply of GMs prepared to run a variety of independent and cutting edge games just as soon as you can present them with a group of players who are interested in playing them. It is, in short, your source for the game you want, when you want it.