Explore the fossilized memories of seminal points in the Ethem's history in order to stop an ancient virus from erasing those memories forever.
Description:
The first expedition into Ethem's lungs was via Sojourner, an unmanned probe sent remotely in SP~2,790. Sojourner was assembled and Imbued by a GERC-led group of Evoker, Mystic, and Umbrist researchers, all experts in their fields. That was over 2,000 years ago. Now, in the year SP~5,013, Sojourner II, the first live expedition into the lung, is ready to go. Your adventure takes you into Ethem - the Fekxtah, or planet, on which Beyonder takes place.
The year is 1985. For you and your friends, It's just another day in detention - until the broadcast begins!
Description:
At the height of the Reagan era, strangeness abounds in the sleepy suburb of Kingsland, Ohio. In a town rife with superstition and urban legends, you're a Junior High School student more concerned with hoarding quarters for the arcade, watching MTV, and choosing between Ghostbusters, Gremlins, and the Temple of Doom at the Cineplex. For you and your friends, It's just another day in detention - until the broadcast begins. This is a Semi-Live event that will move back and forth between live-action and narrative play. Bring your best 80s outfit!
A group of junior high kids out for a normal night at the arcade in the 80s find themselves exploring a mysterious house in the darkest part of suburbia.
Description:
You're enjoying the lazy summer of 1984 in the boring town of Clearfield, Delaware. Duran Duran and Tears for Fears on the radio, A-Team and Night Court on TV. Middle school is out, and you've got big plans: A birthday party at the legendary Centauri video arcade. Everyone's going to be there, including the town bullies. Can you avoid them and have a good time, or will you get roped into a dangerous set of escalating dares involving the creepy house on Tippett Ave?
A group of junior high kids out for a normal night at the arcade in the 80s find themselves exploring a mysterious house in the darkest part of suburbia.
Description:
You're enjoying the lazy summer of 1984 in the boring town of Clearfield, Delaware. Duran Duran and Tears for Fears on the radio, A-Team and Night Court on TV. Middle school is out, and you've got big plans: A birthday party at the legendary Centauri video arcade. Everyone's going to be there, including the town bullies. Can you avoid them and have a good time, or will you get roped into a dangerous set of escalating dares involving the creepy house on Tippett Ave?
Join the Agents of Division Six and save the people of Waterford.
Description:
The village of Waterford has a problem. Namely, their dead won't stay properly dead. Beneath the waning moon, shambling corpses drag themselves from hospital morgue drawers and new graves alike to attack the living, only to vanish by morning. Division Six has declared the area to be in a state of emergency. Your mission: contain the spread, put the dead back to rest, and save the townspeople by whatever means necessary.
Forced to retreat and confused in the midst of battle, a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches, your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don't see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
Forced to retreat and confused in the midst of battle, a squadron of soldiers find themselves in an occupied village with a dark secret.
Description:
In the heat of battle, deep in the confusing labyrinth of the enemy trenches, your squadron was forced to retreat. The rolling clouds of gas had shifted in the wind and you soon realized you were running the wrong direction. Someone spotted the village as the sound of gunshots and ricochets began ringing out behind you. Arriving at the edge of the village you don't see reinforcements but the enemy encampment, full of robed figures, is clearly visible in the village square ahead. This one-shot adventure uses the +One system and is set in WW1 during the Never Going Home campaign setting.
Join the Agents of Division Six and investigate the disappearance of one of the Division's own.
Description:
In the everyday world, supernatural threats are far from the norm. Serial killers claim nearly as many lives as demons or werewolves, and Division Six resources cannot be diverted to investigate every single strange missing persons case or bizarre murder that crosses a police desk. The task of sifting through these leads is left to administrative staff. Until a case comes along that's just strange enough to warrant a second look; then it becomes the problem of Division Six's Power Agents. Somewhere between a Walker Agent and an ordinary law enforcement officer, these enhanced humans are more than a match for the most vicious serial killer or group of gangsters. These skilled investigators get in, observe, and get out. What they uncover determines whether Division Six sends a SWAT team or the full force of the Walker Program. Now, one of them is missing, and it's your job to find out why.
One unlucky group of Takers must clear a rail-line through the Loss and to the border. The job requires a grueling march through hell, beset on all sides by monsters, misery, and bad luck.
Description:
The silos of rural Oklahoma were a great place to hole up during the Crash, but there's too much grain for one tiny enclave. The survivors need to sell the surplus to the hungry Recession before it spoils. One unlucky group of Takers must clear a rail-line through the Loss and to the border. The job requires a grueling march through hell, beset on all sides by monsters, misery, and bad luck. What else is new? This adventure is published in Elevation: A Red Markets Portfolio, premiering at Gen Con 2019.
Find the missing son of a noble and get him home. Sounds like a simple job. Unfortunately, nothing stays simple, does it? Love, betrayal, and bad luck. It all starts at the Red Lace Cabaret.
Description:
This hard-boiled adventure is a playtest for an unannounced game set in a metropolis of art deco skyscrapers and neon-drenched city streets. It is a world of high fantasy and noir, where nobles hold court in cavernous penthouses and a gunfight can break out in a seedy back alley. There's opportunity around every corner, but every lucky break is sure to come with a price.