Salvage law says "finder's keepers" out in the black & your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt.
Description:
Salvage law says “finder’s keepers” out in the black, and your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt. All you have to do is board it and take control, which should be easy, since it’s clear there’s nobody on board. Nobody alive, anyway.
This is a “learn to play” game for Green Ronin’s upcoming The Expanse Roleplaying Game using the AGE System rules.
The Expanse RPG is based on The Expanse science fiction novels by James S.A. Corey. The core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series.
Salvage law says "finder's keepers" out in the black & your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt.
Description:
Salvage law says “finder’s keepers” out in the black, and your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt. All you have to do is board it and take control, which should be easy, since it’s clear there’s nobody on board. Nobody alive, anyway.
This is a “learn to play” game for Green Ronin’s upcoming The Expanse Roleplaying Game using the AGE System rules.
The Expanse RPG is based on The Expanse science fiction novels by James S.A. Corey. The core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series.
Salvage law says "finder's keepers" out in the black & your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt.
Description:
Salvage law says “finder’s keepers” out in the black, and your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt. All you have to do is board it and take control, which should be easy, since it’s clear there’s nobody on board. Nobody alive, anyway.
This is a “learn to play” game for Green Ronin’s upcoming The Expanse Roleplaying Game using the AGE System rules.
The Expanse RPG is based on The Expanse science fiction novels by James S.A. Corey. The core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series.
Salvage law says "finder's keepers" out in the black & your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt.
Description:
Salvage law says “finder’s keepers” out in the black, and your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt. All you have to do is board it and take control, which should be easy, since it’s clear there’s nobody on board. Nobody alive, anyway.
This is a “learn to play” game for Green Ronin’s upcoming The Expanse Roleplaying Game using the AGE System rules.
The Expanse RPG is based on The Expanse science fiction novels by James S.A. Corey. The core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series.
Salvage law says "finder's keepers" out in the black & your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt.
Description:
Salvage law says “finder’s keepers” out in the black, and your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt. All you have to do is board it and take control, which should be easy, since it’s clear there’s nobody on board. Nobody alive, anyway.
This is a “learn to play” game for Green Ronin’s upcoming The Expanse Roleplaying Game using the AGE System rules.
The Expanse RPG is based on The Expanse science fiction novels by James S.A. Corey. The core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series.
Salvage law says "finder's keepers" out in the black & your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt.
Description:
Salvage law says “finder’s keepers” out in the black, and your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt. All you have to do is board it and take control, which should be easy, since it’s clear there’s nobody on board. Nobody alive, anyway.
This is a “learn to play” game for Green Ronin’s upcoming The Expanse Roleplaying Game using the AGE System rules.
The Expanse RPG is based on The Expanse science fiction novels by James S.A. Corey. The core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series.
Salvage law says "finder's keepers" out in the black & your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt.
Description:
Salvage law says “finder’s keepers” out in the black, and your crew may have hit the jackpot by finding a derelict military-class craft out in the Belt. All you have to do is board it and take control, which should be easy, since it’s clear there’s nobody on board. Nobody alive, anyway.
This is a “learn to play” game for Green Ronin’s upcoming The Expanse Roleplaying Game using the AGE System rules.
The Expanse RPG is based on The Expanse science fiction novels by James S.A. Corey. The core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series.
The party is asked to get samples or even better, capture a creature for a local alchemist.
Description:
A local alchemist has hired the party to get samples of a liquid that is secreted by a creature new to the area or even better capture one for him to study. He thinks the creature could greatly improve his healing potions.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.