The Magocracy extracts magic from the earth and never wondered where it came from until things went wrong. The first daring souls to get to the bottom of things could seize fantastic wealth, or destroy the world—and your rivals have a head start! Brave the warped hazards of an arcane mine in this new Master Dungeon adventure from Goodman Games, run by its authors & using the new 4E character classes they created for the Forgotten Heroes series.
The Magocracy extracts magic from the earth and never wondered where it came from until things went wrong. The first daring souls to get to the bottom of things could seize fantastic wealth, or destroy the world—and your rivals have a head start! Brave the warped hazards of an arcane mine in this new Master Dungeon adventure from Goodman Games, run by its authors & using the new 4E character classes they created for the Forgotten Heroes series.
The Magocracy extracts magic from the earth and never wondered where it came from until things went wrong. The first daring souls to get to the bottom of things could seize fantastic wealth, or destroy the world—and your rivals have a head start! Brave the warped hazards of an arcane mine in this new Master Dungeon adventure from Goodman Games, run by its authors & using the new 4E character classes they created for the Forgotten Heroes series.
The Magocracy extracts magic from the earth and never wondered where it came from until things went wrong. The first daring souls to get to the bottom of things could seize fantastic wealth, or destroy the world—and your rivals have a head start! Brave the warped hazards of an arcane mine in this new Master Dungeon adventure from Goodman Games, run by its authors & using the new 4E character classes they created for the Forgotten Heroes series.
Level 7 adventure. Based on the #1 best-selling comic from Image Comics last year, the Death Dealer series has already gained great recognition among gamers for its classic fantasy appeal. Join designer Harley Stroh and take on the demons of the Shadow Horde of Mirahan!
A trio of clerics and their companions find themselves at the flashpoint of a possible civil war. Everything revolves around a very special book, but will its revelations stop the conflict... or light the spark? Bizarre alliances and unholy threats block your path to peace. Can you cut through the strands of mystery before time runs out? This adventure includes new prayers and feats for 4e clerics based on the popular Hero's Handbook series.
A trio of clerics and their companions find themselves at the flashpoint of a possible civil war. Everything revolves around a very special book, but will its revelations stop the conflict... or light the spark? Bizarre alliances and unholy threats block your path to peace. Can you cut through the strands of mystery before time runs out? This adventure includes new prayers and feats for 4e clerics based on the popular Hero's Handbook series.
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...
The DCC Tournament enters its fifth year and 4E! Years ago, four young heroes defied the God of War to save their home. In return they were cursed to never know peace: friends betray them, family forsakes them, and agents of the Warbringer stalk them. Now, the heroes think they've found a way to break the curse: by performing three impossible tasks they'll earn the favor of three greater gods. But the Warbringer is not easily thwarted...