Leveling Up Your Library or School RPG Programming
Summary:
Alan Beng and Jennifer Geradot will present a multitude of time-tested best practices to create good role playing game programming at your school or library.
Description:
Public librarians Alan Beng and Jennifer Geradot will present a multitude of time-tested best practices to create good role playing game programming at your school or library. We'll talk about tips and tricks to keep the kids attention, useful and inexpensive accessories, and over-arching philosophies that bring teens and adolescents back each week for more fun
Afraid to host a live online event? Want to show new items online first? Hosting live streams and building community by increasing non-stereotypical gamer traffic through your store.
A fun activity, digital escape rooms can also be used as effective training tools. Learn how to create one using PowerPoint; address ways to make it accessible for people with disabilities.
Description:
Escape rooms continue to be a popular pastime. Physical escape rooms have expanded to include tabletop games and online experiences. Digital escape rooms can also be used as effective training tools. A digital escape room engages the learner by using game mechanics such as story, Easter eggs, puzzle-solving, & competition & provides a unique platform for learning. But how can you build one on a budget without paying for expensive licenses or artist fees? In this presentation, you will learn how to use PowerPoint to create a basic escape room that can be deployed as a PowerPoint presentation and address ways to make the escape room accessible for people with disabilities. By the end of the session, you too will be “Making Your Escape.”
Pathfinder And Starfinder for Libraries And Schools
Summary:
Paizo gives an overview of the Pathfinder and Starfinder RPG lines, from stocking the basics, to the Organized Play Foundation, to running Pathfinder, and Starfinder events.
Players use materials provided in session to create a functioning board game. This two hour session will appeal to game designers of all ranges as well as educators.
After watching the balloon sculpture go up, it's time to take it down. Bring cash to bid for the right to have the first stab, before floods of kids pop them into oblivion. A family fun favorite!
Description:
All proceeds go directly to Gen Con's 2021 charity partners - Take This and Trinity Haven.
We'll discuss what keeps a gaming group coming back again to your store. Also how to start one if it does not already exist and how to handle different situations as they arise.
Join members of the Gen Con team as we talk about the changes we’ve made, our plans for improving, our goals, mission and values in creating a more diverse, inclusive, and equitable Gen Con.
Description:
In a panel moderated by Tanya DePass, join Gen Con staff members as we discuss diversity, equity, and inclusion, including an update to our community on the work Gen Con has undertaken over the past year, outline our goals for fostering a more diverse and inclusive Gen Con, and discuss ways in which the community can become involved. Questions can be submitted in advance using the form sent in the message to registered players, or during the Q&A session of the presentation.
A time for networking with all Trade Day attendees, exhibitors, and presenters. Chat as you play games and share what you learned with your fellow attendees. A no host bar available.