A cooperative storytelling adventure game. Players assume the roles of heroes called to the magical land of Storm Hollow to aid in a time of need.
Description:
Each adventure provides a stand-alone game scenario with a specific story-driven goal for the players to try to accomplish, and multiple adventures can be strung together in campaign mode to experience fully interactive epic stories. Players work together to fight monsters, overcome obstacles, rescue characters, find lost treasures, and drive back the darkness using a simple skill-based system and unique heroic powers. Goals and progress are tracked using the game board and cards, and each scenario provides a different set of options and path to victory.
A cooperative storytelling adventure game. Players assume the roles of heroes called to the magical land of Storm Hollow to aid in a time of need.
Description:
Each adventure provides a stand-alone game scenario with a specific story-driven goal for the players to try to accomplish, and multiple adventures can be strung together in campaign mode to experience fully interactive epic stories. Players work together to fight monsters, overcome obstacles, rescue characters, find lost treasures, and drive back the darkness using a simple skill-based system and unique heroic powers. Goals and progress are tracked using the game board and cards, and each scenario provides a different set of options and path to victory.
A cooperative storytelling adventure game. Players assume the roles of heroes called to the magical land of Storm Hollow to aid in a time of need.
Description:
Each adventure provides a stand-alone game scenario with a specific story-driven goal for the players to try to accomplish, and multiple adventures can be strung together in campaign mode to experience fully interactive epic stories. Players work together to fight monsters, overcome obstacles, rescue characters, find lost treasures, and drive back the darkness using a simple skill-based system and unique heroic powers. Goals and progress are tracked using the game board and cards, and each scenario provides a different set of options and path to victory.
A cooperative storytelling adventure game. Players assume the roles of heroes called to the magical land of Storm Hollow to aid in a time of need.
Description:
Each adventure provides a stand-alone game scenario with a specific story-driven goal for the players to try to accomplish, and multiple adventures can be strung together in campaign mode to experience fully interactive epic stories. Players work together to fight monsters, overcome obstacles, rescue characters, find lost treasures, and drive back the darkness using a simple skill-based system and unique heroic powers. Goals and progress are tracked using the game board and cards, and each scenario provides a different set of options and path to victory.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
A role selection, tile-laying, city-building board game.
Description:
In this tile-laying game, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.