Nations & Cannons: A Revolutionary History Toolkit
Summary:
This event is geared towards educators, historians, and others- join our Educational Liaisons and designers in previewing historically sourced RPG material that can be used in educational settings!
Description:
At Nations & Cannons/Flagbearer Games, we use tabletop role-playing games as a vehicle to tell Revolutionary stories straight from the pages of history! Researched in intricate detail, our content is intended to simulate life during the Revolutionary conflict in colonial America. Our product can be an immersive tool for educators and more to teach civics and hands-on history lessons, offering a window into the lives of the men and women who risked everything to fight for their independence. We are looking to partner with educators and historians to help bring Nations & Cannons to schools, museums, and community organizations, including historical reenactment and immersive learning spaces. Come join us and find out more about how Role-playing Games can expand your toolkit and immerse students and the public in history!
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The Year: 1776. The British are coming! The Continental Army is calling upon every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
The Year: 1776. The British are coming! The Continental Army is calling upon every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters.
The year is 1776. The British are coming, and the Continental Army is calling every marksman, saboteur, and rabble-rouser to win the day. Take the fight to the Redcoats in this Revolutionary 5e hack!
Description:
The spark of revolution has ignited in the thirteen colonies, and the British army is on its way to smother it. As an elite member of the Continental Army's light infantry corps, your missions bring you far behind enemy lines. Fight for freedom in this flintlock adventure for 5th edition Dungeons & Dragons. Straight from the pages of history, the Nations & Cannons campaign setting offers new backgrounds, feats, and character options for living and fighting in colonial America. This module includes custom characters and intricately researched statistics for muskets, artillery, and even "gambits," mundane spells cast using guile and trickery. For 2nd- or 4th-level 5e characters. Bring your own, or download character sheets and rules for free at nationsandcannons.com