Old favorite Storytellers return for a 3 night World of Darkness LARP. This year, we present an extremely dynamic story where you will decide the destiny of an entire city! Come 1,2, or all 3 nights!
Description:
Somewhere deep in Europe, the Vampires work to consolidate their power from their great Cathedral, wondering whether to side with the Camarilla or the Sabbat. The Werewolves have discovered an animate land just beyond the borders of the city- a great forest that has awakened. This is a great treasure of the Wyld, and it falls to the werewolves to nurture and protect it and the secrets it holds. The Changelings have come across their ultimate adversary, who will settle for nothing less than the coming of Winter. The mages have found a source of great power- if only they can reach it before the Technocracy. You have the power to grow and change the destiny of the city and guide it is you see fit.
Old favorite Storytellers return for a 3 night World of Darkness LARP. This year, we present an extremely dynamic story where you will decide the destiny of an entire city! Come 1,2, or all 3 nights!
Description:
Somewhere deep in Europe, the Vampires work to consolidate their power from their great Cathedral, wondering whether to side with the Camarilla or the Sabbat. The Werewolves have discovered an animate land just beyond the borders of the city- a great forest that has awakened. This is a great treasure of the Wyld, and it falls to the werewolves to nurture and protect it and the secrets it holds. The Changelings have come across their ultimate adversary, who will settle for nothing less than the coming of Winter. The mages have found a source of great power- if only they can reach it before the Technocracy. You have the power to grow and change the destiny of the city and guide it is you see fit.
Old favorite Storytellers return for a 3 night World of Darkness story. This year, we present an extremely dynamic story where you will decide the destiny of an entire city! Come 1,2, or all 3 nights!
Description:
Somewhere deep in Europe, the Vampires work to consolidate their power from their great Cathedral, wondering whether to side with the Camarilla or the Sabbat. The Werewolves have discovered an animate land just beyond the borders of the city- a great forest that has awakened. This is a great treasure of the Wyld, and it falls to the werewolves to nurture and protect it and the secrets it holds. The Changelings have come across their ultimate adversary, who will settle for nothing less than the coming of Winter. The mages have found a source of great power- if only they can reach it before the Technocracy. You have the power to grow and change the destiny of the city and guide it is you see fit.
It was supposed to be an easy trip but the weather started getting rough and now the ship is lost. Can the courage of the fearless crew get you through this fateful trip?
It was supposed to be an easy trip but the weather started getting rough and now the ship is lost. Can the courage of the fearless crew get you through this fateful trip?
A round-robin tournament with 3-4 players per game. Each game has, one half by type (eg Heroes, Equip, etc) of normal card counts for fast resolution.
Description:
DC Deckbuilding.
A round-robin tournament with 3-4 players per game. Each game has, one half by type (eg Heroes, Equip, etc) of normal card counts for fast resolution. Starting games use original DC-Heroes and Heroes-United. Later games use Forever-Evil, Teen-Titans & Crisis I and II cards.
Winners carry forward 1 or 2 cards from previous play.
This is not an elimination tournament.
A round-robin tournament with 3-4 players per game. Each game has, one half by type (eg Heroes, Equip, etc) of normal card counts for fast resolution.
Description:
DC Deckbuilding.
A round-robin tournament with 3-4 players per game. Each game has, one half by type (eg Heroes, Equip, etc) of normal card counts for fast resolution. Starting games use original DC-Heroes and Heroes-United. Later games use Forever-Evil, Teen-Titans & crisis cards.
Winners carry forward 1 or 2 cards from previous play.
This is not an elimination tournament.
A round-robin tournament with 3-4 players per game. Each game has, one half by type (eg Heroes, Equip, etc) of normal card counts for fast resolution.
Description:
DC Deckbuilding.
A round-robin tournament with 3-4 players per game. Each game has, one half by type (eg Heroes, Equip, etc) of normal card counts for fast resolution. Starting games use original DC-Heroes and Heroes-United. Later games use Forever-Evil, Teen-Titans & crisis cards.
Winners carry forward 1 or 2 cards from previous play.
This is not an elimination tournament.
The game that begins when history begins! Be forewarned! This is a game unlike any other game ever invented.
Description:
This is the Advance version of Civilization--the game that begins when history begins! Be forewarned! Civilization is a game unlike any other game ever invented... a game of high-level player interaction with no dice and little risk of any player being eliminated. The object of the game is to gain a level of overall advancement to which cultural, economic, and political factors are important. The winner is the player who maintains the best balance between activities of nomads, farmers, citizens, merchants, and adventurers. Civilization is not a wargame! The game is not won by wars, although some conflicts will occur due to rivalry and land shortage, rather than as a desire to eliminate other players.
The game that begins when history begins! Be forewarned! This is a game unlike any other game ever invented.
Description:
This is the Advance version of Civilization--the game that begins when history begins! Be forewarned! Civilization is a game unlike any other game ever invented... a game of high-level player interaction with no dice and little risk of any player being eliminated. The object of the game is to gain a level of overall advancement to which cultural, economic, and political factors are important. The winner is the player who maintains the best balance between activities of nomads, farmers, citizens, merchants, and adventurers. Civilization is not a wargame! The game is not won by wars, although some conflicts will occur due to rivalry and land shortage, rather than as a desire to eliminate other players.