A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A binary deck-builder based on intrigue & betrayal. Players vie to recruit allies who will give them abilities, but will also influence their reputation & their capability to recruit other allies.
Description:
The emperor has died, leaving no heir. The factions in the land jostle trying to win powerful allies to their cause – to control the throne and reign over the land! Each player will have a reputation deck they will build throughout the course of the game. The deck contains either apathy or favor. Draw but one apathy and your recruitment will fail. Players will connive and scheme, with everything being negotiable and no contracts set in stone. The player who emerges with the most influence points will assume the throne!
A strategy board game in which players pit their campaign skills against each other as they vie for electoral votes & ultimately, the Presidency of the United States!
Description:
The confetti is flying, the champagne is flowing, you have just accepted your party's nomination for President of the United States. Now it's time to hit the Campaign Trail! How will you chart your path to victory? Engage in grassroots campaigning, advertise, fundraise, sling mud at opponents, debate, and so much more! But be sure to avoid revealing those skeletons you have buried in your closet. The candidate that best manages their resources and connects with the public on key issues will win the presidency!