An ancient bogeyman sends his heir to corrupt a town's pixie defenders & lead a dark parade of nightmares. Now, only the children have a hope of standing against fear & freeing an innocent boy.
Description:
The Pixie Parade is a time-honored event, drawing tourists to the small town of Glavost every year. For these peaceful folk it is a grand feast and excuse for fun, but centuries of tradition leave the origins shrouded in mystery. The citizens are soon to discover all their fairy tales are true. A brave group of pixies keep the Nightmare King at bay as part of an ancient pact. Now, the bogeyman sets his heir against the defiant fey. When the long-lost boy returns home to lead a final parade, only the town’s children have a hope of victory. Can they turn the fey lord’s magic against him? Can they stand against fear and free an innocent boy?
A brave group of pixies keep the Nightmare King at bay, but the bogeyman sets his heir against the defiant fey. Now, only a town's children have a hope of victory. Can they stand against fear?
Description:
The Pixie Parade is a time-honored event, drawing tourists to the small town of Glavost every year. For these peaceful folk it is a grand feast and excuse for fun, but centuries of tradition leave the origins shrouded in mystery. The citizens are soon to discover all their fairy tales are true. A brave group of pixies keep the Nightmare King at bay as part of an ancient pact. Now, the bogeyman sets his heir against the defiant fey. When the long-lost boy returns home to lead annual parade, only the town’s children have a hope of victory. Can they turn the fey lord’s magic against him? Can they stand against fear and free an innocent boy? Stephen Rowe is the author of the acclaimed Pixies on Parade adventure from Playground Adventures! Characters will be provided.
3 baker ponies hire the PCs to retrieve rare items for their newest cake. When they return, the PCs find that the ponies' arguing has summoned a sour soul.
Description:
The PCs must restore harmony between friends and defeat the malicious spirit. Parfait and her friends are too busy running their shop to get the ingredients they need for their cake, so they hire the PCs to retrieve them. Each of three baker ponies asks them for a different item. During the mission, the PCs encounter a number of unexpected troubles along the way including a greedy young bear, a mischievous faerie dragon, and a destructive air mephit. After acquiring all the ingredients, the PCs return to find the baker ponies in a huge fight with each other. Their arguing causes a sour soul to appear and wreak havoc. The PCs must get the baker ponies to work together to restore harmony between the friends and defeat the malicious spirit
Calling all ponies! Come help us overcome gem gnolls, pirates, dastardly traps, & the ghost of Brokenhorn herself in order to discover the pirate queen's hidden bounty.
Description:
As the most notorious pirate ever to sail the Ocean of Tears, the legend of Brokenhorn and her fabulous raid on the Queen’s treasury has been a fixture in sailor’s stories and bard’s songs for decades. Now, a group of brave adventurers have discovered a map leading to Brokenhorn’s final treasure. Can they overcome gem gnolls, pirates, dastardly traps, and the ghost of Brokenhorn herself in order to discover the pirate queen’s hidden bounty while unraveling the mystery surrounding her disappearance? Ghost of the Pirate Queen is a stand-alone, family friendly, Pathfinder Roleplaying Game adventure set in the Ponyfinder campaign setting for 2nd to 3rd level characters.
Join Senda & Emily of the She's a Super Geek podcast along with some special guests to talk about how to plan to run rules light games.
Description:
Want to expand your game repertoire or incorporate more indie style improv in to your current games? Senda and Emily talk running rules light games with guests. How much prep do you really need? How do you plan for a story with an unknown ending? How do you encourage your players to create world building details and riff from those? These questions and more!
A team of grown up magical girls/boys have to get the team back together to save the world from evil 1 last time - but can they move past the events that caused them to fall apart to begin with?
Description:
One Last Job is an improv heavy system where we create each other's characters and history through play. In this setting, we'll create a team of magical girl styled persons who stopped moonlighting as heroes because of a traumatic event in their past (that we'll also create). This game is a light hearted romp through magical girl tropes and saving the world from having the color and life leeched from it…Lady Fuzzfur is begging for your help!
A team of grown up magical girls/boys have to get the team back together to save the world from evil 1 last time - but can they move past the events that caused them to fall apart to begin with?
Description:
One Last Job is an improv heavy system where we create each other's characters and history through play. In this setting, we'll create a team of magical girl styled persons who stopped moonlighting as heroes because of a traumatic event in their past (that we'll also create). This game is a light hearted romp through magical girl tropes and saving the world from having the color and life leeched from it…Lady Fuzzfur is begging for your help!
Brand new cyberpunk sci-fi game set in a dystopian world 70 years in the future. Ultralight, narrativist rules geared toward player improvisation, story-telling & collaboration.
Description:
Help us test and promote our new game! Axon Punk: Overdrive is a narrativist, sci-fi roleplaying game set in a cyberpunk world 70 years in the future. The goal is to produce the experience of reading Gibson’s “Neuromancer” while watching “Ghost in the Shell” and listening to all of Janelle Monae’s Metropolis Saga. The game's ultralight mechanics are geared toward player improvisation, story-telling and collaboration in a gritty, dystopian world hyper-infused with digital/neural connections. Try out a taste of the system in a fast-paced demo where your team infiltrates a mid-level corporate lab. Play one of the game's five classes: Hacker, Engineer, SlumMerc, Cyberized, or Artificial Intelligence (A.I., also called Ghosts).
Tabletop Gaming with Kids: Design, Storytelling, Facilitation, & Training the Next Generation
Summary:
A panel discussion on challenges, solutions, & joys of playing tabletop games with kids (your own and not). Panelists: Shanna Germain, Lynne Hardy, James Walls and daughter Carrie, and John Harness.
Description:
This panel will bring together some great minds coming with a variety of backgrounds and experiences. The first half of the panel will be questions from the moderator on topics of challenges and tips for gaming with kids, the second half will be questions collected from audience members. Shanna Germain from Monte Cook Games is lead designer of the kids RPG “No Thank You Evil”, debuting at Gen Con this year. Lynne Hardy of Modiphius Entertainment is the designer of the tea-time steampunk pulp adventure RPG “Cogs, Cakes & Swordsticks.” James Walls talks about gaming on Living 4 Crits (living4crits.com) and Youtube. His wife and daughters have become gamers and GMs themselves, and his daughter Carrie will be a panelist. John Harness is an artist and arts educator who runs a weekly after-school RPG night for 9-12 year olds and is the founder/moderator of the RPG for Kids Facebook page.