Last night, there were reports that the stars were going out.
Description:
Last night, the starts started going out. Everyone wants to know why, but no one has answers. Except you, and your crew, who have stumbled across a clue that might change the face of the whole universe.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Each player leads a faction of survivors & must work together toward a common victory condition - but for each player to achieve victory they must also complete a secret objective.
Description:
Players are part of a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Players make frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace. With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace. With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace. With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace. With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Unique main objectives set 2 colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, & 12-sided combat dice.
Description:
This expansion includes 15 new survivors, 50 new crossroad cards, 43 new items, and 11 new crisis cards, many of which can be used with either Dead of Winter base set. In this variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. New simultaneous turn mechanisms and a sand timer keep things moving at a brisk pace. With the lone wolf module, which can be used with the warring colonies variant or on its own, one player is on a team all by themselves, hiding out in their lone wolf den and carrying out missions that effect both teams.
Castle Greystone has stood watch over Greystone village for decades, but now stands empty as the nobles who lived there disappeared.
Description:
The Greystone Castle was built by the ancient and long dead Greystone family. It has been a source of many legends and mysteries over the ages. From rumored magical portals, to lights in the darkness, to cult activity, but recently the castle has been alive with an unnatural air about it. It feels like eyes watch all those in its presence, as if the very stone of the castle is alive. People have also started disappearing from the village in the shadow of the keep, never to be seen again. Will the stalwart adventurers rescue those who have been taken? Break the curse of the castle? Or succumb to its threats and vile nature?