This fast paced game is inspired by D&D and UNO: easy rules of with classes, abilities, and the fun of dice rolling.
Description:
This card game is a meeting of D&D, UNO, and other card games that allow players to fight against each other, fight monsters, or even run campaigns. Players have to use their classes' abilities to their advantage to leverage the fight in their favor and win. The victor is the first person to go out of cards or the last player standing. Each of the 8 classes plays different from the others. Play the class you like the most, or play the class you think will give you the biggest advantage based on your hand. It's easy to pick-up and play.
This fast paced game is inspired by D&D and UNO: easy rules of with classes, abilities, and the fun of dice rolling.
Description:
This card game is a meeting of D&D, UNO, and other card games that allow players to fight against each other, fight monsters, or even run campaigns. Players have to use their classes' abilities to their advantage to leverage the fight in their favor and win. The victor is the first person to go out of cards or the last player standing. Each of the 8 classes plays different from the others. Play the class you like the most, or play the class you think will give you the biggest advantage based on your hand. It's easy to pick-up and play.
This fast paced game is inspired by D&D and UNO: easy rules of with classes, abilities, and the fun of dice rolling.
Description:
This card game is a meeting of D&D, UNO, and other card games that allow players to fight against each other, fight monsters, or even run campaigns. Players have to use their classes' abilities to their advantage to leverage the fight in their favor and win. The victor is the first person to go out of cards or the last player standing. Each of the 8 classes plays different from the others. Play the class you like the most, or play the class you think will give you the biggest advantage based on your hand. It's easy to pick-up and play.
This fast paced game is inspired by D&D and UNO: easy rules of with classes, abilities, and the fun of dice rolling.
Description:
This card game is a meeting of D&D, UNO, and other card games that allow players to fight against each other, fight monsters, or even run campaigns. Players have to use their classes' abilities to their advantage to leverage the fight in their favor and win. The victor is the first person to go out of cards or the last player standing. Each of the 8 classes plays different from the others. Play the class you like the most, or play the class you think will give you the biggest advantage based on your hand. It's easy to pick-up and play.
This fast paced game is inspired by D&D and UNO: easy rules of with classes, abilities, and the fun of dice rolling.
Description:
This card game is a meeting of D&D, UNO, and other card games that allow players to fight against each other, fight monsters, or even run campaigns. Players have to use their classes' abilities to their advantage to leverage the fight in their favor and win. The victor is the first person to go out of cards or the last player standing. Each of the 8 classes plays different from the others. Play the class you like the most, or play the class you think will give you the biggest advantage based on your hand. It's easy to pick-up and play.
This fast paced game is inspired by D&D and UNO: easy rules of with classes, abilities, and the fun of dice rolling.
Description:
This card game is a meeting of D&D, UNO, and other card games that allow players to fight against each other, fight monsters, or even run campaigns. Players have to use their classes' abilities to their advantage to leverage the fight in their favor and win. The victor is the first person to go out of cards or the last player standing. Each of the 8 classes plays different from the others. Play the class you like the most, or play the class you think will give you the biggest advantage based on your hand. It's easy to pick-up and play.
The tyranny of the Dragon Kings is at an end. There is but one last palace lair that endures. You are part of the force meant to break the siege, this day you are to kill the last dragon.
Description:
The tyranny of the Dragon Kings is at an end. There is but one last palace lair that endures. You are part of the force meant to break the siege, this day you are to kill the last dragon.
The madness of the Great Old Ones has seized the minds of the Eldritch people once more. Will you strike at the heart of this corruption that threatens reality?
Description:
The once awakened Eldritch people, aberrant humanoids who had lived alongside the other races, have fallen once more to the madness of the Far Realms. They have poured over the land in a great tide of horrors, as all peoples are being gathered in the holy city of Synstasia to combat this threat that has overtaken the land. Survivors tell horrific tales of a voice digging at their minds. Leaders the world over have called you to take up the fight for reality, to push back against the unknown horrors that lie beyond.
The servitors of the Great Old Ones once ruled over the world, but ages have passed where now their names are mockingly upon the lips of children on this the night of the Festival of Elemental Water.
Description:
The Festival of Water. A celebration of the seasons passing, but also an acknowledgement of what lies lurking beneath the waters of the world. You have heard rumors of trouble from the Eldritch, a population of aberrant humanoids, that they wish to use the festival as chance to protest the treatment of their peoples. You have come to the festival under directions to keep the peace and ease tensions between peoples.
The child of a Salish-Sidhe noble was found hanging from a ledge of a building sprayed with racist slogans. Was this just your run-of-the-mill racism or is there a larger plot?
Description:
A Salish-Sidhe noble sent his eldest son to negotiate a contract. One night, after ending negotiations for the day, he disappeared. Two days later he was found hanging dead from the ledge of building in The Barrens. Who killed him? What was he doing in The Barrens? Was this just normal racism and being the wrong place at the wrong time or did this have something to do with the negotiations? In the way of Mr Smiths everywhere, you only have half the information. The real question is will this other half end up with a trip in the DocWagon or at the Stuffer Shack for a celebratory meal? This Shadowrun adventure has been converted to HERO System 6th Edition Rules. Extra effort has been taken to make the transition as seamless as possible, but there are differences in how the systems operate. A Hero System Primer will be provided beforehand.