On the run, you and your comrades decide to lay low in a Canadian logging camp until the heat dies down. Cutting down trees in a post-apocalyptic magical forest, what could go wrong?
Description:
You and your comrades find yourself on the edge of this civilization in the forests of Canada. On the run, you decide to go to ground in a logging camp where the foreman and laborers ask no questions. The food is decent, the beds are warm, and the work is honest. Seems too good to be true.
A vampiric countess has taken to harvesting whole populaces in order to sate her bloody thirst.
Description:
Hearing rumors of whole villages going missing you have followed each lead, bringing you ultimately to Vanguinee Keep. Your worst fears made manifest, you have been sealed within, the Countess announcing that you have entered into her deadly game. She dares you to rescue the innocents she holds below, or even attempt to escape merely for her pleasure in watching you fall to her deadly traps and heinous minions.
Your goal is to be the first monster to collect 20 victory points or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice.
Your goal is to be the first monster to collect 20 victory points or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice.
Your goal is to be the first monster to collect 20 victory points or to be the last monster standing. On your turn, you roll six dice up to three times, then carry out the actions on those dice.
In a town on the border of two powerful rival nations, something is not right with the mayor. Can you unravel the mystery of Puente Oeste?
Description:
In 1664 the Empire of Montaigne invaded the Kingdom of Castille. The Armies of Montaigne were repelled, but the land was left ravaged and the people left bitter. Now, 4 years later, an uneasy truce exists between the two nations. In this episode, our brave heroes find themselves in the border town of Puente Oeste, where the mayor is behaving strangely. What secrets lie buried in Puente Oeste? What dangers await our heroes? Find out in this exciting episode of 7TH SEA.
New recruits to Little Feet Inc. are going on their first caravan mission! Tasked to guard a small caravan of goods, what could possibly go wrong on this short mission between two cities?
Description:
Little Feet is 2Kings Games' line of adventure books that are intended for children ages 6-12, their parents, the young-at-heart, and new DMs. Each book is composed of three chapters, and each chapter can be run in two or fewer hours of playing time. It is our hope that the Little Feet adventures help parents introduce family-friendly role-playing games to their children in convenient play sessions. New recruits to Little Feet Inc. are going on their first caravan mission! Nature is plotting against them and throwing all it has to make this mission a failure. Plus, Old Podge's crew are traveling the same path on their own mission and create problems for Little Feet to prevent the caravan from getting to Morgan's Town. The new recruits are going to need all their cunning and skills to successfully navigate their way through the wilderness and outfox their competition.
The Shade family mansion has long been a source of despair and darkness for the Shadowed Wood and surrounding countryside. Dare you face the dangers of the Shadow Mansion?
Description:
The Shadowed Wood has long been home to denizens of the dark, evil forces, and undead, until the Shade Family built their mansion within its borders. For decades the Shadowed Wood became calm and peaceful, but one day the mansion doors closed and the darkness of the wood began to creep back. What source of this darkness was being kept away? Where did the Shade Family go? Why did the doors close and why do they only open on nights of the full moon? All these questions and more have been asked, but few dare to enter the woods to try and seek out an answer.
Mid American Gaming Series/Independent Tournament Circuit Major Tournament Day 1
Summary:
Players will play 6 rounds of some of the most challenging & competitive games for fantastic prizes & bragging rights to call themselves the MAGS Grand champion!
Description:
This is the grand finale of the Mid America Gaming series (MAGS) tournament circuit. It's been a long road but now the final event is here. Players will play 6 rounds in two days of some of the most challenging and competitive games of Warhammer 40,000 for fantastic prizes and bragging rights to call themselves the MAGS Grand champion! This event is an ITC sanctioned event. Warhammer 40k 8th edition match play rules with Chapter Approved 2017 will be used and beta rules for match play. Players are allowed armies up to 2k points.