The tale starts with a flash of light & a line of color as a fireball sweeps across the New England skies, seemingly coming to earth somewhere northwest of Arkham.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A standalone boxed game of claustrophobic tunnel combat, set during the Word Bearers' invasion of the Ultramarine world of Calth. Emphasising fast-paced squad-based combat during exciting missions.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.
A fast-paced game full of strategic decisions, with the strengths & weaknesses of both sides meaning tactics & foresight are just as important as lucky dice rolls.