Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
Professor McTavish's will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum.
Description:
Professor McTavish’s will seeks friends to put right a wrong he committed while alive. You need merely retrieve an artifact from a hidden room beneath his family mausoleum. (Call of Cthulhu 7th Edition - Classic Era, 4 players per table, 2 hours long; beginners welcome!)
For centuries, a mysterious force has guided Theah's destiny and they have decided a small band of heroes has seen too much. Can your heroes survive the invisible menace known as "Novus Ordo Mundi"?
Description:
Your small band of heroes are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as "Novus Ordo Mundi"? Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find out.
A malfunctioned lighthouse stationed upon the small isolated Beacon Island: All is not what it seems. Strange gold pieces are found scattered near the mutilated body of the live-in worker!
Description:
Investigators play the role of maritime professionals in varying fields venturing to a malfunctioned lighthouse stationed upon the small isolated Beacon Island north of Folly Point Town. All is not what it seems. Strange gold pieces are uncovered at the scene as well as the mutilated body of the live-in worker and the bullet ridden remains of bizarre amphibious fish like creatures. Shortly after arriving, investigators are attacked. Will they survive to tell the tale of their findings or succumb to a threat which rises from the rough stormy waters?
Trapped in a tomb! And what's that sound, coming from deeper in the tomb? An intro game session for new or returning players.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again! Pre-gens provided.
Trapped in a tomb! And what's that sound, coming from deeper in the tomb? An intro game session for new or returning players.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again! Pre-gens provided.
At an Eisen wedding, an evil entity possesses the bride/groom that can only be expelled by a magic bullet.
Description:
Wolfgang Kraus is a retired monster hunter. He lives in a modest home with his daughter, Elfriede who has taken up her father’s mantle, protecting the village from the horrors in Eisen’s shadows. She has also fallen in love with one of our Heroes and announced their engagement. Unfortunately, on the eve of the wedding night, the spectre of an old enemy returns, possesses Elfriede Kraus, attacks her father, and escapes the village to continue his evil life from beyond the grave. While Kraus believes he has slain his old enemy, Hesse has just enough breath to give the Heroes a final message. He instructs them how to free his daughter from Hesse’s clutches: a Dracheneissen bullet. The Heroes have only a single bullet to free Elfriede. They have, quite literally, one shot. Part of the "Play with the Creators" series. GM is 7th Sea line editor, John Wick.
Your characters try to turn the tables when the Lunar Empire sets them up to fail in a ritual of mythical domination.
Description:
On reaching the city of Pavis, you are taken by the occupying Lunar Empire and pressed into the roles of Rebel Gods in ritual that reinforces the Lunars' dominion over your people. Will their regime of mystical oppression continue, or have the Lunars chosen their rebels too well?