A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
A crisp fall day hunting in the woods is interrupted as two men with antiquated accents confront the investigators. And this is only the first of many strange events.
Description:
A crisp fall day hunting in the woods and fields surrounding Highcoombe House is interrupted as two men with antiquated accents confront the investigators before firing muskets and disappearing while gun smoke obscures them. And this is only the first of many strange events to occur over the weekend. Can the guests of the hunting lodge solve this mystery, or are they the ones being hunted? Pregenerated adventurers provided.
Your posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. But why do the women all wear mourning dresses? Set in 1876 New Mexico Territory.
Description:
Sheriff Isaiah Rinehart and his posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. The Spanish-speaking inhabitants are so friendly. But why do all of the women wear mourning dresses? Are they concealing the criminal, or do they have their own secrets? Set in 1876 New Mexico Territory and tying in with Down Darker Trails. -Part of our "Throwback Thursday" series of con scenarios from 2018
Your posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. But why do the women all wear mourning dresses? Set in 1876 New Mexico Territory.
Description:
Sheriff Isaiah Rinehart and his posse find themselves in the mountain town of Atocha while on the hunt for an escaped fugitive. The Spanish-speaking inhabitants are so friendly. But why do all of the women wear mourning dresses? Are they concealing the criminal, or do they have their own secrets? Set in 1876 New Mexico Territory and tying in with Down Darker Trails. -Part of our "Throwback Thursday" series of con scenarios from 2018
An evening at a strangely familiar Chicago speakeasy leads a group of patrons to run afoul of the city’s gruesome Crooked Smile Killers—and worse. Pre-Gens provided
Description:
Stop me if you’ve heard this one before: For a handful of patrons gathered in January 1929 at the dingy speakeasy known as the Wilde Reputation, a magician’s act gone awry leads to a frantic trek through the city's darkest corners and encounters with its strangest inhabitants, from the Crooked Smile Killers to the weird denizens of the Resurrection Cemetery.
The scenario can be played as a sequel to “Nightmare City” or as a stand-alone. Based on the Corpse short story cycle by James Lowder, who is also your GM. No experience with Call of Cthulhu needed. Part of Chaosium’s “Play with the Creator!” block of events. (Call of Cthulhu 7th Edition. 4–6 Players. Pre-gens provided. 4 hr duration.)
Players are encouraged to also sign up for Round One: Nightmare City, on Thursday evening.
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth Purple wants you to acquire the secrets first - he has own plans to use them in the struggle to liberate Sartar.
Description:
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins, seeking magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?