The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Tier 2.
Description:
The Redeemer has spoken. It is time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient city. Can you survive this dangerous journey and get there in one piece? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Tier 2.
Description:
Deep beneath the ruins of an ancient necropolis on an alien moon, intrepid adventurers close in on the trail of the Red Wizards. Can they navigate their way through the dead-haunted sanctum of the necromancers of Old Iskirthos, to find the psi crystal before it gets into the hands of their foes? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Tier 2.
Description:
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive. Three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide amongst them, and they will do horrible things to escape discovery. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. This is an Adventurer's League (AL) event. This means you need to have a legally leveled AL character between 5th and 10th level to participate. If you do not you will be provided a 5th level pregen onsite.