One warhulk from the Collective survived. It repaired itself and doesn't know that the Second Galactic War is over. Headed to Alitar, it will kill everyone on the planet. Can you stop it?
Description:
The ship's AI is definitely not working right. It sees any military vessel, even those that would have been allies, as threats and destroys them if they approach. A civilian vessel is definitely needed. That's where you come in. Pregen characters provided.
One warhulk from the Collective survived. It repaired itself and doesn't know that the Second Galactic War is over. Headed to Alitar, it will kill everyone on the planet. Can you stop it?
Description:
The ship's AI is definitely not working right. It sees any military vessel, even those that would have been allies, as threats and destroys them if they approach. A civilian vessel is definitely needed. That's where you come in. Pregen characters provided.
One warhulk from the Collective survived. It repaired itself and doesn't know that the Second Galactic War is over. Headed to Alitar, it will kill everyone on the planet. Can you stop it?
Description:
The ship's AI is definitely not working right. It sees any military vessel, even those that would have been allies, as threats and destroys them if they approach. A civilian vessel is definitely needed. That's where you come in. Pregen characters provided.
One warhulk from the Collective survived. It repaired itself and doesn't know that the Second Galactic War is over. Headed to Alitar, it will kill everyone on the planet. Can you stop it?
Description:
The ship's AI is definitely not working right. It sees any military vessel, even those that would have been allies, as threats and destroys them if they approach. A civilian vessel is definitely needed. That's where you come in. Pregen characters provided.
A magnificent endangered creature, dead. A notable scholar, missing. Spires of old reemerge from the mist. The Skyborn Order tasks its most capable explorers to dive into what caused these tragedies.
You are a cultist invited to a manor on the night of a massive supermoon over Providence, RI. Subverting traditional Mythos games, take on the role of the Old One cultist instead of the investigator.
Description:
Using the Make Believe Games' Axiom System, this intro to the forthcoming RPG Sigil & Sign set during the classic era of the Cthulhu Mythos, you will be flipping the script on traditional Mythos gaming, where you play an Outsider, a person born with a powerful soulmark and a connection to the Mythos. **Includes a short food/bio break.
You are a cultist invited to a manor on the night of a massive supermoon over Providence, RI. Subverting traditional Mythos games, take on the role of the Old One cultist instead of the investigator.
Description:
Using the Make Believe Games' Axiom System, this intro to the forthcoming RPG Sigil & Sign set during the classic era of the Cthulhu Mythos, you will be flipping the script on traditional Mythos gaming, where you play an Outsider, a person born with a powerful soulmark and a connection to the Mythos. **Includes a short food/bio break.
Your first mission for the Joes, should be a piece of cake right?
Description:
Take on of the new members of the Joe team, and their first mission. You'll get briefed, grab your gear and jump in. Should be a piece of cake, everything appears to be on the up and up. Or is it?
A local magistrate hires your group to investigate strange events surrounding a tavern near the edge of town. Unusual sounds, odd people, and patrons never seen leaving. How deep will you delve?