Something has gone amiss in la Hacienda del Jefe. We will weave an explosive narrative together, as we work to create an emergent story of human errors, broken loyalties & the need to survive.
Description:
Cartel is a tabletop RPG in which players portray bold narcos, naive spouses, and dirty cops caught up in Mexico's eternal drug war. Navigate dangerous relationships, make desperate plays for money and power in this tabletop game of narcofiction, & discover how far you are willing to hold on to what is yours. No matter who you are, not even the Sinaloa Cartel can keep you safe. You’ve got amigos, but you can't trust anyone. Your boss would throw you under the bus to save himself, and your enemigos would do far worse to get ahead. And that's before you start worrying about your familia asking for money or los federales listening in on your every phone calls. Buena suerte, cabrón. Youre going to need it.
Keel Island, do you come in? Over. I repeat Keel Island do you come in? This is the US lighthouse service, can you hear me? Over. Harry are you there? Do you come in? Keel Island do you copy? Over.
Description:
January 10th, 1923: The United States Lighthouse Service All Auditors Memo; USLS has mandated a team of inspectors to visit Keel Island, following radio silence from its custodians. Volunteers should contact their Senior Inspector and file liability waver form HP-13.
A Lavish Masquerade with the Red Death at Every Turn
Summary:
While people die from the Red Death plague, The Prince Prospero is holding a masquerade ball within the safety of his abbey. Attendees will soon learn, however, that death cannot so easily be avoided.
Description:
You are all guests at Prince Prospero's lavish masquerade, but some of you serve the Red Death and work to eliminate others by getting them cast out of the party or killed. The other guests must cast the Red Death out of the party before too many succumb to the plague. In this updated social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
A Lavish Masquerade with the Red Death at Every Turn
Summary:
While people die from the Red Death plague, The Prince Prospero is holding a masquerade ball within the safety of his abbey. Attendees will soon learn, however, that death cannot so easily be avoided.
Description:
You are all guests at Prince Prospero's lavish masquerade, but some of you serve the Red Death and work to eliminate others by getting them cast out of the party or killed. The other guests must cast the Red Death out of the party before too many succumb to the plague. In this updated social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
A Lavish Masquerade with the Red Death at Every Turn
Summary:
While people die from the Red Death plague, The Prince Prospero is holding a masquerade ball within the safety of his abbey. Attendees will soon learn, however, that death cannot so easily be avoided.
Description:
You are all guests at Prince Prospero's lavish masquerade, but some of you serve the Red Death and work to eliminate others by getting them cast out of the party or killed. The other guests must cast the Red Death out of the party before too many succumb to the plague. In this updated social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.