Deploy your squadron! Bring a Hyperspace-legal squadrons and play three Swiss-paired rounds against other players!
Description:
Tournament registration closes the listed event time. Play will begin promptly. Each player must bring a 200-point Hyperspace squadron to compete. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice and obstacles. Players will play 3 Swiss-paired rounds. For rules, FAQ, blank squadron sheets, and more, please visit our website.
Join the fight between the Rebellion, Empire, & Scum & Villainy & compete for the title of North American Champion! Prizes for the top tier as well as participation prizes will be awarded.
Description:
Tournament registration closes the listed event time. Play will begin promptly. Each player must bring a 200-point Extended squadron to compete and have two copies of their squadron sheet (written or printed) ready to be inspected for legality. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice and obstacles. The times listed for this event include only the preliminary rounds. If you advance to the elimination rounds, be prepared to return on Sunday at 8:00 am. Players will play 7 Swiss-paired rounds, and players with 6 or more wins will advance to day 2. For rules, FAQ, blank squadron sheets, and more, please visit our website.
Join the fight between the Rebellion, Empire, & Scum & Villainy & compete for the title of North American Champion! Prizes for the top tier as well as participation prizes will be awarded.
Description:
Tournament registration closes the listed event time. Play will begin promptly. Each player must bring a 200-point Extended squadron to compete and have two copies of their squadron sheet (written or printed) ready to be inspected for legality. In addition to miniatures, players are required to bring support materials including: movement templates, range rulers, damage deck, dice and obstacles. The times listed for this event include only the preliminary rounds. If you advance to the elimination rounds, be prepared to return on Sunday at 8:00 am. Players will play 7 Swiss-paired rounds, and players with 6 or more wins will advance to day 2. For rules, FAQ, blank squadron sheets, and more, please visit our website.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. Any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Rebels must pay the point cost for proton torpedoes. Restrictions: no bomb upgrades; no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Restrictions: no bomb upgrades and no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Each player brings a 150 point list that has no unique pilots or upgrades for either the Imperials or Rebels. Any legal ships for your faction are ok. Rebels must pay the cost for proton torpedoes.
Description:
At the start of the game, each player will be assigned one of the following Quickbuild Pilots to their list: Rebels- Luke Skywalker, Wedge Antilles, Biggs Darklighter, Jek Porkins, or Dutch Vander; Imperials- Darth Vader, Wampa, Iden Versio, Howlrunner, or Valen Rudor. Please bring all of the items necessary to add one of them to your build. Rebels must pay the point cost for proton torpedoes. Restrictions: no bomb upgrades; no medium or large base ships are allowed to enter the trench. They may be used in your build, but they may not use their action to enter the trench.
Deploy your squadron! Bring up to two extended-legal squadrons and match up against other pilots in an 8-player pod! Players will see their opponent's squadrons and select their preferred squad.