Introductory d20 session using the new book Pirates and Musketeers: Swashbuckler’s Handbook from AEG. Set in the award-winning world of Theah for 7th Sea, these rules provide a whole new way of experiencing swashbuckling adventures in the spirit of Dumas.
A raggle-taggle group of Heroes and Rogues stumble across a mystery that might be better left alone-not that such details have ever stopped this group before. More at http://historyrepeatsitsself.itgo.com. http://home.attbi.com/~fantasyaspirations.
7th Sea, a world where mystery, magic, and high adventure reign supreme: The city of Friburg is hosting a peace negotiation between Montaigne and Ussuria.
The Explorer's Guild is hiring in southern Castille for a journey to the south sea.The journey is funded by Vendel merchants. The captain is from Avalon. There are only a few openings and there are a lot of people wanting the job. Things could get ugly...
The Misty Maiden has laid to port for three days to re-supply and take on additional crew. The characters will either have liberty or an opportunity to join the crew. But First the Captain must be found...
From beyond the Curtain of Flame and across the Steppes of Usurra comes a wanderer seeking the return of a stolen treasure. Can heroes help find it in the ruins of Montaigne!