A mixed pack of homid garou, you have been assembled for a special mission. The elder’s only daughter has been p
soned by a rather nasty leach. You are ordered to go into Wolfhome in order to bring back the only thing that can sav
her.
Werewolf: The Apocalypse Revised.
Sept of A Thousand Tears
Description:
The Sept of A Thousand Tears has been beset by infighting and raids. The caern faces a crisis and its only hope may
rest with a pack of misfits whom some of the elders distrust.
The Caern’s champion suffers from an evil wound, and on the quest to find that cure, deep into the Umbra, a pack of
Werewolves discovers a realm that is a mirror of Gaia’s past, but there is something too familiar about it. More at
<http://historyrepeatsitself.com>.
Growing up is rough. High school, the Litany, dating, Umbral Spirits, etc. It’s enough to make your head spin. So what
a cub to do? Better study for this test. By Michael Calabrese.
The Pack of the Lumbering Bear find themselves in a strange land, headed into a strange caern from which they need
aid to complete their quest. There may be room for additional players. A Charles Hahr production.
Your presence has been requested at the mansion of a Shadow Lord Elder in the St. Louis, Missouri, area. Your Sept, if
you have one, has given you a leave to go. All tribes, breeds, and auspices welcome. Bring your own character. No
Pregens. First two hours dedicated to character creation and introduction if necessary.
Werewolf: Tne Apocalypse,
Aeons of Darkness: Deep Waters
Description:
Newburyport, Massachusetts, 1928. A lone Stargazer warns Silverscale Sept of an ancient, secret madness that
threatens the safety of the Caern. Coupled with the dwindling numbers of fish in the local waters, the seer’s message
spurs some local Garou into action.
Come wield the Pattern and compete for a chance to enter the Western Hemisphere Championship on Saturday I
evening! Participants should bring both a Dragon and Forsaken preconstructed deck, www.eternity.com for more info.