The one person feared by Zhentil Keep and the Red Wizards may unite them? And he is becoming a lich? Stop him! Levels 6-9. Characters provided. PETER JORSTAD/GM Location: E109, E. Game Hall The Journey Ends (No Really!)
“I wake to sleep, and take my waking slow. I learn by going where I have to go.”—Roethke. Minds are such fragile things—much to your detriment. Test yourselves in this event. Levels 10-14.
The forest is dying. Lesisiphous the Druid is missing. Kyrtiebaum the Leprechaun is hiring adventurers to help. Challenging & fun-filled. Levels 5-7 Role-playing emph. PCs provided.
Your plane-traveling party has fallen into the clutches of the evil Alba Ker! But you are not alone. Two parties explore the same Dungeon simultaneously in a lethal race for freedom.
Last year we found that the Skrull were out to take over the Earth. Now it appears the Kree and Shi’ar are involved, too. See what Thor, Surfer, Firelord and other cosmic heroes can do about it.
Charlie Co. has been assigned the mission of sweeping a local village for a suspected VC tax collector and supply cache. Players take roles of platoon and squad commanders against the enemy.
The Eye of Seldon. A group of adventurers is hired by the Munson Import Company to “retrieve” a valuable Martian artifact. Thought and ingenuity emphasized. Rules will be taught.