A private corporation turns it's vision towards space on a distant world. In this "choose your own adventure" style game, your decisions will determine where the story goes & how the world changes.
Description:
The Blue Phoenix corporation has turned its vision to space. It’s been almost sixty years since the Tursans put six people on the largest of the moons in the sky, and no one’s been back, not even to orbit, since then. The charismatic CEO has vowed to put the first Emerans into space, and to bring back fame, glory, and profits that will raise poor Emera into the ranks of leading nations. In this "choose your own adventure" style larp, your decisions will determine where the story goes, and how the world changes for each subsequent section as you play out the story of the Emeran push for space. Set on a world far away from our own, but still similar in many ways, this is a character-driven, low-mechanic, no combat larp. Will Blue Phoenix and Emera reach space and the moons, or will space be empty for the foreseeable future? Your decisions will decide in what direction the story goes.
A game of danger, intrigue, courage, & those who are strong in the force.
Description:
It is just after the Battle of Yavin and many who supported the Rebels are on the run, and in hiding from the Empire. Ithaqua Station is a planetside crossroads for pilots, bounty hunters, criminals, merchants, explorers and anyone looking not to be found. Spacers, Smugglers and those with a past to run from all gather to look for work and play a good game of Sabacc at the Ithaqua Cantina. Is the frigid outer rim planet of Toola far enough out for those hiding from the Empire? Only time will tell… This LARP will emphasize heavy role playing and will feature a substantial amount of inter-personal connections – including ties with criminal organizations, the rebel alliance and the galactic empire. If you don’t play your cards right, there is a possibility of character death throughout your story arc.
You are at the infamous Iraqi prison competing to discover secrets from the detainees using interrogation techniques of various effectiveness & legality. Remember the U.S. does not use torture!
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world.
8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives.
And if all goes well, the evening will end in murder.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world. 8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives. And if all goes well, the evening will end in murder.
Secrets. Betrayal. Murder. Take on the role of a council member & determine the fate of the kingdom. Political intrigue roleplay.
Description:
Players will be the members of the Baron's Council, a group of people who represent the interests of the baronies in Cascadon. Taking place in the recess between a session and dinner, the game will provide clues, goals, and secrets to help players make choices about the future of the kingdom, and perhaps the world. 8 players will represent baronies, and 1 character will play the servant (a valuable ally and dangerous enemy). Each barony has wants and needs, as do the representatives. And if all goes well, the evening will end in murder.
Be your favorite DC villain & struggle for control of the streets of Gotham in hopes of seeing all your evil schemes come true. Resource management, negotiation, & cunning will be put to the test.