The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy's armies have been set out to "prepare" the world for its arrival.
Description:
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy’s armies have been set out to “prepare” the world for the Golden Messiah’s arrival. In the war for survival, the inheritors of Fate – called the Blackbirds – stand against Vichy during a castle siege. Neither the soldiers of Vichy nor the Blackbirds have any idea what lies in wait for them at the castle’s heart. BLACKBIRDS is a horror fantasy tabletop RPG set in a world inspired by Europe during the Hundred Years’ War. It can be summarised as an alchemical reduction of three literary styles of fiction: low fantasy, epic fantasy, and grimdark fantasy. Nobility and morality are in no way related. Every battle is a matter of life and death. But there are romantic elements, and a doomed world may also still be beautiful, permeated as it is with melancholic charm.
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy's armies have been set out to "prepare" the world for its arrival.
Description:
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy’s armies have been set out to “prepare” the world for the Golden Messiah’s arrival. In the war for survival, the inheritors of Fate – called the Blackbirds – stand against Vichy during a castle siege. Neither the soldiers of Vichy nor the Blackbirds have any idea what lies in wait for them at the castle’s heart. BLACKBIRDS is a horror fantasy tabletop RPG set in a world inspired by Europe during the Hundred Years’ War. It can be summarised as an alchemical reduction of three literary styles of fiction: low fantasy, epic fantasy, and grimdark fantasy. Nobility and morality are in no way related. Every battle is a matter of life and death. But there are romantic elements, and a doomed world may also still be beautiful, permeated as it is with melancholic charm.
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy's armies have been set out to "prepare" the world for its arrival.
Description:
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy’s armies have been set out to “prepare” the world for the Golden Messiah’s arrival. In the war for survival, the inheritors of Fate – called the Blackbirds – stand against Vichy during a castle siege. Neither the soldiers of Vichy nor the Blackbirds have any idea what lies in wait for them at the castle’s heart. BLACKBIRDS is a horror fantasy tabletop RPG set in a world inspired by Europe during the Hundred Years’ War. It can be summarised as an alchemical reduction of three literary styles of fiction: low fantasy, epic fantasy, and grimdark fantasy. Nobility and morality are in no way related. Every battle is a matter of life and death. But there are romantic elements, and a doomed world may also still be beautiful, permeated as it is with melancholic charm.
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy's armies have been set out to "prepare" the world for its arrival.
Description:
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy’s armies have been set out to “prepare” the world for the Golden Messiah’s arrival. In the war for survival, the inheritors of Fate – called the Blackbirds – stand against Vichy during a castle siege. Neither the soldiers of Vichy nor the Blackbirds have any idea what lies in wait for them at the castle’s heart. BLACKBIRDS is a horror fantasy tabletop RPG set in a world inspired by Europe during the Hundred Years’ War. It can be summarised as an alchemical reduction of three literary styles of fiction: low fantasy, epic fantasy, and grimdark fantasy. Nobility and morality are in no way related. Every battle is a matter of life and death. But there are romantic elements, and a doomed world may also still be beautiful, permeated as it is with melancholic charm.
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy's armies have been set out to "prepare" the world for its arrival.
Description:
The nation of Vichy has made preparations for the dawning arrival of the Golden Messiah, an Oligarch of immense power. Vichy’s armies have been set out to “prepare” the world for the Golden Messiah’s arrival. In the war for survival, the inheritors of Fate – called the Blackbirds – stand against Vichy during a castle siege. Neither the soldiers of Vichy nor the Blackbirds have any idea what lies in wait for them at the castle’s heart. BLACKBIRDS is a horror fantasy tabletop RPG set in a world inspired by Europe during the Hundred Years’ War. It can be summarised as an alchemical reduction of three literary styles of fiction: low fantasy, epic fantasy, and grimdark fantasy. Nobility and morality are in no way related. Every battle is a matter of life and death. But there are romantic elements, and a doomed world may also still be beautiful, permeated as it is with melancholic charm.
New Jersey, winter 1776. While on mission to locate a Rebel spy, you learn two children have gone missing and set out to track them down assisted by a kindly old Quaker. But deception is omnipresent.
Description:
A tangled web of conspiracy spans North America. In the war for survival, it does not matter what your creed, color, culture, or gender is - all stand together. But as the Revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and Red Coats. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Reports of witches have been seen in the Great Dismal Swamp. Indigenous sachem say that devils walk among the living. Flesh-gobbling ghouls have been tunneling beneath Boston. The Pine Barrens of New Jersey are haunted by what the locals call the "Leeds Devil". In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is and act. You are among those heroes, and are destined for greatness . . . or death.
New Jersey, winter 1776. While on mission to locate a Rebel spy, you learn two children have gone missing and set out to track them down assisted by a kindly old Quaker. But deception is omnipresent.
Description:
A tangled web of conspiracy spans North America. In the war for survival, it does not matter what your creed, color, culture, or gender is - all stand together. But as the Revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and Red Coats. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Reports of witches have been seen in the Great Dismal Swamp. Indigenous sachem say that devils walk among the living. Flesh-gobbling ghouls have been tunneling beneath Boston. The Pine Barrens of New Jersey are haunted by what the locals call the "Leeds Devil". In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is and act. You are among those heroes, and are destined for greatness . . . or death.
New Jersey, winter 1776. While on mission to locate a Rebel spy, you learn two children have gone missing and set out to track them down assisted by a kindly old Quaker. But deception is omnipresent.
Description:
A tangled web of conspiracy spans North America. In the war for survival, it does not matter what your creed, color, culture, or gender is - all stand together. But as the Revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and Red Coats. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Reports of witches have been seen in the Great Dismal Swamp. Indigenous sachem say that devils walk among the living. Flesh-gobbling ghouls have been tunneling beneath Boston. The Pine Barrens of New Jersey are haunted by what the locals call the "Leeds Devil". In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is and act. You are among those heroes, and are destined for greatness . . . or death.
New Jersey, winter 1776. While on mission to locate a Rebel spy, you learn two children have gone missing and set out to track them down assisted by a kindly old Quaker. But deception is omnipresent.
Description:
A tangled web of conspiracy spans North America. In the war for survival, it does not matter what your creed, color, culture, or gender is - all stand together. But as the Revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and Red Coats. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Reports of witches have been seen in the Great Dismal Swamp. Indigenous sachem say that devils walk among the living. Flesh-gobbling ghouls have been tunneling beneath Boston. The Pine Barrens of New Jersey are haunted by what the locals call the "Leeds Devil". In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is and act. You are among those heroes, and are destined for greatness . . . or death.
New Jersey, winter 1776. While on mission to locate a Rebel spy, you learn two children have gone missing and set out to track them down assisted by a kindly old Quaker. But deception is omnipresent.
Description:
A tangled web of conspiracy spans North America. In the war for survival, it does not matter what your creed, color, culture, or gender is - all stand together. But as the Revolution has begun, something far more mysterious stirs. Agents of the occult entreat both the Continental Army and Red Coats. Freemasons conspire in the City of Brotherly Love. Maryland is in the throes of a witch hunt by the Knights Templar. Reports of witches have been seen in the Great Dismal Swamp. Indigenous sachem say that devils walk among the living. Flesh-gobbling ghouls have been tunneling beneath Boston. The Pine Barrens of New Jersey are haunted by what the locals call the "Leeds Devil". In this game, most people have either chosen to deny the supernatural or rationalize it away. A rare few accept it for what it is and act. You are among those heroes, and are destined for greatness . . . or death.