Vampire meets space opera. Hundreds of years in the future, vampires & their clans spread across the vastness of space.
Description:
Vampire: The Requiem meets space opera. Hundreds of years in the future, vampires and their clans spread across the vastness of space, ruling armadas and planets and continuing the Danse Macabre as they have for millennia.
A unknown pack of creatures is starting to rend the Masquerade that protects you and the other vampires in the city. Can you act in time?
Description:
There have been several deaths in the city recently, which by their nature threaten the Masquerade. The victims are drained of their blood, but eyewitnesses describe a pack of feral, ravenous creatures, human only in shape. The Prince has called a Blood Hunt on these predators, but bodies are piling up and the Media is working the city into frenzy despite Vampire influence. If you and your compatriots don’t act soon, this very well may be the start of a new Inquisition. Pre-generated characters are available, or you can bring your own standard basic build vampire.
While someone is claiming to be VII and claiming responsibility for the destructions of those in charge; do you dare take advantage of the power vacuum?
Description:
The Prince and the Primogen Council are dead, and the terrorist group VII has taken credit for the assassinations. They also left a declaration that they have blockaded the city and intend to invade in one week. As members of influence within the city, it is up to you to organize the defense, but there is also opportunity for personal gain. Someone must be Prince when this crisis is over and who better than you? Pre-generated characters are provided for this event. There is an optional event that follows this one (To Birth a Dancing Star LRP1345627).
The Sheriff has called you and a few others to help investigate a problem, and while simple on the surface, the more you dig the more something unknown starts to stink badly.
Description:
Temperance was a relatively unknown town – a fact that is about to change. The Sheriff has called you and a handful of other neonates together to look into a string of local blood banks that have supposedly been robbed. All the evidence gathered thus far points to the Crone as the responsible party. While at first this seems like “busy work”, soon the scenario proves to be far more complex than it first appears. Someone has been pulling strings that reach high into power structures – both Kindred and Kine. The real question is: do you want to know the truth, and if so, how badly? Pre-generated characters are provided for this event. There is an optional event that follows this one (To Birth a Dancing Star LRP1345627).
Muncie has been a stable city with the Regent keeping fair but stern order for decades. But you and your coterie has caught wind of a plot unfolding to change all that. Can you uncover the truth?
Description:
There’s power in your blood, and you have a whole new eternity to unlock it. Factions dance for dominance and cities rise and fall. In a society of monsters, who are your true friends? A tabletop game of Vampire the Requiem, this is one section of a two section event, you can play in either part without playing in the other. The other section occurs Saturday evening (To Birth a Dancing Star LRP1345627), which combines various coteries in an interactive session (LARP). For this event set of pre-created characters and their coterie is available, or you can create your own character before the event; please email us for creation guidelines.
The elder has gathered you together for a mission the the typical lick would consider bizarre, and you’ve only got a few hours before sun up!
Description:
Family...that’s a word that isn't shared often among the Damned. Nevertheless, most of the Damned would do anything to have a true family. This very night, Morris – an Elder of Temperance – has gathered together a group of neonates to save someone precious to him. He tells you it will be dangerous and that other Kindred will be upset, but that he will vouch for you. Who could this person be to hold such power over an Elder? There's little time to wonder as the assignment must be completed by day break. When the sun rises and the ashes clear, who will be left standing the following night? Pre-generated characters are available for this event, or you can bring your own standard basic build vampire.
Vampires have been getting burned out of their havens, three to be exact in the last three weeks. It is up to you to get to the bottom of this mystery.
Description:
By day it may look like a normal city, people make their way to work, children attend their schools…but by night it becomes the domain for the undead. Under the velvet curtain of the night sky, this city becomes the realm of vampires. But even vampires, the ultimate predator, are not immune to being hunted. Three Kindred have been destroyed in the last three weeks, all burned in their havens. Nothing connected them, they were not social with each other in any way that we know of, they were even members of separate Covenants. The only connection they had was they all hunted in the same area. Those that hunt near this one park must watch their backs. You hunt there, do you not?
Indianapolis has endured a great many threats. Hunters, diablerists, Brood incursions, VII assassinations, and other creatures that go bump in the night have challenged the city at one time or another. The city survived due to the unchallenged Nosferatu and the stalwart Invictus. The other clans and covenants must work harder to gain any ground. Tradition and innovation struggle; who will prove victorious? Cont. in LRP1121424. Play one or both!
Indianapolis has endured a great many threats. Hunters, diablerists, Brood incursions, VII assassinations, and other creatures that go bump in the night have challenged the city at one time or another. The city survived due to the unchallenged Nosferatu and the stalwart Invictus. The other clans and covenants must work harder to gain any ground. Tradition and innovation struggle; who will prove victorious? Cont. from LRP1121425. Play one or both
The year is 1919. The killings in Whitechapel have inspired no few imitators in the act of serial murder, and New Orleans had its own 'ripper' at the dawn of the Jazz Age: the Axeman. He's promised to kill again after midnight on the 19th, and the Court of New Orleans has assembled you to stop him... or at least preserve the Masquerade in his wake.