You've made it to the city, now it is time to make a name for yourself. With the annual festival underway, there is plenty to do & even more gold to earn for the motivated delver.
Description:
You've made it to the city, now it is time to make a name for yourself. With the annual festival underway, there is plenty to do and even more gold to earn for the motivated delver.
2nd in a series - bring your character if you played in the first session.
Introductory game to learn how to play or start a new character. Delving is a dangerous business, but think of all stories you can tell if you survive.
A classic adventure written by Liz Danforth. Experienced delvers are invited to join in the this hunt for fame and glory. Bring your own character, or one will be provided.
Description:
Near the prow of a wind-lashed, barren cliff overlooking seething surf stands a tall stele over a barrow. On the stone, weathered as it is, may be discerned writing in four tongues – Common, Dwarvish, Elvish, and Orcish – which reads: The sons of Daegal SeaReaver have erected this monument to the honor of their father, lord of the clans. Let none disturb his bones while he dwells with the gods! Written by Liz Danforth
The witch Grezelda has aged all the children of Hilltop to preserve her false youth. Only the Time Piece from the altar can help. A place in Ymir's Tongue, a glacier coming down from Mount Epp.
It is the late 19th century & the world is filled with monsters. You have been invited to join a group that secretly fights the things that go bump in the night. Will you survive your first mission?
If "Old School" is your thing come join in a romp with some original "old school" rules & an original "old school" adventure, published in 1981 Sorcerer's Apprentice Magazine.
Description:
If “Old School” is your thing come join in a romp with some original “old school” rules and an original “old school” adventure,” The Tomb of Axton”, by Paul O’Conner and published in 1981 Sorcerer’s Apprentice magazine issue 9/10. This adventure takes characters across a cold landscape to rob the tomb of an ancient king. Strap on your bag full of 6 sided dice and dare to face the unknown dangers that dwell beneath the cold tundra.