The Society hopes to recover a cadre of battle golems for study & use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? For levels 7-11.
Description:
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? "Fate of the Fiend" is the spiritual sequel to "Fingerprints of the Fiend" and "Fury of the Fiend," though the scenarios can be played in any order. Content in "Fate of the Fiend" also contributes to the ongoing storyline of the Cheliax faction.
The Society hopes to recover a cadre of battle golems for study & use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? For levels 7-11.
Description:
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? "Fate of the Fiend" is the spiritual sequel to "Fingerprints of the Fiend" and "Fury of the Fiend," though the scenarios can be played in any order. Content in "Fate of the Fiend" also contributes to the ongoing storyline of the Cheliax faction.
The Society hopes to recover a cadre of battle golems for study & use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? For levels 7-11.
Description:
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? "Fate of the Fiend" is the spiritual sequel to "Fingerprints of the Fiend" and "Fury of the Fiend," though the scenarios can be played in any order. Content in "Fate of the Fiend" also contributes to the ongoing storyline of the Cheliax faction.
The Society hopes to recover a cadre of battle golems for study & use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? For levels 7-11.
Description:
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? "Fate of the Fiend" is the spiritual sequel to "Fingerprints of the Fiend" and "Fury of the Fiend," though the scenarios can be played in any order. Content in "Fate of the Fiend" also contributes to the ongoing storyline of the Cheliax faction.
The Society hopes to recover a cadre of battle golems for study & use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? For levels 7-11.
Description:
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? "Fate of the Fiend" is the spiritual sequel to "Fingerprints of the Fiend" and "Fury of the Fiend," though the scenarios can be played in any order. Content in "Fate of the Fiend" also contributes to the ongoing storyline of the Cheliax faction.
The Society hopes to recover a cadre of battle golems for study & use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? For levels 7-11.
Description:
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? "Fate of the Fiend" is the spiritual sequel to "Fingerprints of the Fiend" and "Fury of the Fiend," though the scenarios can be played in any order. Content in "Fate of the Fiend" also contributes to the ongoing storyline of the Cheliax faction.
The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters.
Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.
The PCs must travel to the dangerous city of Kaer Maga, track down assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. For levels 5-9.
Description:
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril's little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts to save one of the Society's most reliable spymasters. Content in "The Stranger Within" also contributes directly to the ongoing storylines of the Andoran, Qadira, and Sczarni factions.